For the color, you could try a "set tint color" event on the splat actor. As for the unit, if you want it for an ability visual or something, you would use an actor event like "abil.yourability.start > create" something like that also on the splat actor.
@currydevil: Go
Can you exactly tell me what you did to turn nuke cursor into blue? In nuke cursor splat
actor I tried Actor Creation.nukeCursorSplat then set TintColor (to blue)
and Create.nukeCursorSplat then set TintColor (to blue)
but it did nothing. Does anyone know how to do this?
How do you make blue nuclear cursor splat that could be attached to unit?
@TwilightMarine: Go
For the color, you could try a "set tint color" event on the splat actor. As for the unit, if you want it for an ability visual or something, you would use an actor event like "abil.yourability.start > create" something like that also on the splat actor.
@currydevil: Go Can you exactly tell me what you did to turn nuke cursor into blue? In nuke cursor splat actor I tried Actor Creation.nukeCursorSplat then set TintColor (to blue) and Create.nukeCursorSplat then set TintColor (to blue)
but it did nothing. Does anyone know how to do this?
@TwilightMarine: Go
Have you tried http://forums.sc2mapster.com/development/data/10613-tinting-a-model/ ?
Apparently, tinting seems not to work for most splats, at least when I tried it, it did not work as well.