how can i use like the second half of a animation cause the first half of the animation is the unit just standing there i want the second part and also the unit plays both fidget animation when you just say fidget even tho one is fidget and other is fidget 02
Simple, real simple. I had to figure this out for my Hulking Horror and it didn't take too long to do it.
If you notice, it has these spiked tentacles coming out near the left cannon.
This is part of the 'ZergMorphSpire' model, except it is frozen at a specific point(and starts at that specific point - it does not play the animation and then freeze there).
What I did for that actor was the following.:
UnitBirth.X
Create
UnitBirth.X
AnimPlay Attach Morph,Start
AnimPlay
AnimSetTime Attach 1.0000
AnimPlay
AnimSetPaused Attach
UnitDeath.X
Destroy
The red line starts the animation at the 1 second mark, instead of from the 0 second mark. That's what you are looking for.
You could easily set a loop to play an animation from 1 second to end, or even from 1 to 2.3 seconds over and over if you want.
Hope that's of some help.
EDIT::
default Actor Event for fidget.
UnitFidget
AnimPlay Fidget Fidget
Add a second option, like you would with Morph,Start. End up with this...
UnitFidget
AnimPlay Fidget Fidget,1
@acidragoon: Go
Not to be an ass or anything, but that's real helpful. sarcasm
You go find a default Actor, that actually uses the AnimSetTime Message. That's right, you probably won't find one.
um yes the zealot has 2 fidget animations one where he looks at his hand and the other when he like is stretching the animation plays when i want it but heres a chance its one or the other
I think I found the answer. I've been trying to get Kerrigan to play the animation "Attack 1" and she would always alternate between "Attack" and "Attack 1" which really pissed me off. Attack 1, she attacks with her wings... and I've found a way to make it only play Attack 1...
This might(probably will) work for your fidget animation, aczchef...
Here's the deal!
Normally, setting the AnimPlay, usually use "attack" and then "1(One)" in the dropdown menus... I tried using "Attack" and in the second drop menu I used "Variation 01"
Now whenever I use the ability, Kerrigan always uses her wings, and does not alternate between attacking with her hands or her wings.
See picture below if you don't follow.
Red = fails to force Attack 1
Green = always forces Attack 1
I just tested it with Fidget 02 on zealots and all they ever do is take a step back and lift their blade... You sure you are using the Fidget, Variation 02? And not Fidget, Variation 01??
Previewer says Fidget 02.
I tested it out by setting the UI - Fidget + of the Zealot Unit to 98% chance Animation, 1% Idle, 1% Turn and I placed 6 zealots on my map and they continuously Fidget 02.
EDIT: Also tested instead of Fidget, that they would do Stand Dance 02 and it works fine. They do the one dance only when the "Fidget" is supposed to happen.
well I don't know what to tell you. I got it working and forcing a specific animation. I would post a fresh map for you tomorrow but I'll be going out to hang with some friends tomorrow night. I'll try and remember for Wednesday morning... I'm off Wednesday and Thursday this week, so for sure I'll do it then.
how can i use like the second half of a animation cause the first half of the animation is the unit just standing there i want the second part and also the unit plays both fidget animation when you just say fidget even tho one is fidget and other is fidget 02
Open an actor.
Go to Events-Events+
Look at the way actor animations work.
(I can't explain exactly how to do this at all, nor do i have the time)
@aczchef: Go
Simple, real simple. I had to figure this out for my Hulking Horror and it didn't take too long to do it.
If you notice, it has these spiked tentacles coming out near the left cannon.
This is part of the 'ZergMorphSpire' model, except it is frozen at a specific point(and starts at that specific point - it does not play the animation and then freeze there).
What I did for that actor was the following.:
The red line starts the animation at the 1 second mark, instead of from the 0 second mark. That's what you are looking for.
You could easily set a loop to play an animation from 1 second to end, or even from 1 to 2.3 seconds over and over if you want.
Hope that's of some help.
EDIT:: default Actor Event for fidget.
Add a second option, like you would with Morph,Start. End up with this...
@acidragoon: Go
Not to be an ass or anything, but that's real helpful. sarcasm
You go find a default Actor, that actually uses the AnimSetTime Message. That's right, you probably won't find one.
thx im still having a problem with the fidget acrtor
Does the model you are using even have a fidget animation?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
um yes the zealot has 2 fidget animations one where he looks at his hand and the other when he like is stretching the animation plays when i want it but heres a chance its one or the other
bump
@aczchef: Go
Bump!!
I think I found the answer. I've been trying to get Kerrigan to play the animation "Attack 1" and she would always alternate between "Attack" and "Attack 1" which really pissed me off. Attack 1, she attacks with her wings... and I've found a way to make it only play Attack 1...
This might(probably will) work for your fidget animation, aczchef...
Here's the deal!
Normally, setting the AnimPlay, usually use "attack" and then "1(One)" in the dropdown menus... I tried using "Attack" and in the second drop menu I used "Variation 01"
Now whenever I use the ability, Kerrigan always uses her wings, and does not alternate between attacking with her hands or her wings.
See picture below if you don't follow.
Red = fails to force Attack 1
Green = always forces Attack 1
well try it this would be weird if it played both in my map hope it works
i tiried it i tested it and it didnt work
@aczchef: Go
really?
Hmm, i'll do some testing tomorrow when I get back from work.
cool thx
@aczchef: Go
I just tested it with Fidget 02 on zealots and all they ever do is take a step back and lift their blade... You sure you are using the Fidget, Variation 02? And not Fidget, Variation 01??
Previewer says Fidget 02.
I tested it out by setting the UI - Fidget + of the Zealot Unit to 98% chance Animation, 1% Idle, 1% Turn and I placed 6 zealots on my map and they continuously Fidget 02.
EDIT: Also tested instead of Fidget, that they would do Stand Dance 02 and it works fine. They do the one dance only when the "Fidget" is supposed to happen.
well i did variation one i want the one where they throw there arms out and when i did variation one and they still did both
Did you try Variation 00?
@aczchef: Go
well I don't know what to tell you. I got it working and forcing a specific animation. I would post a fresh map for you tomorrow but I'll be going out to hang with some friends tomorrow night. I'll try and remember for Wednesday morning... I'm off Wednesday and Thursday this week, so for sure I'll do it then.
i didn't mess with it too much ill look into it more but if you post that would help
dont know if you mentioned this like i said i didn't mess with it but i just did variation 00 worked thanks borg
@aczchef: Go
Don't forget to thank Kueken. :P
lol ike i said i didnt see that thx kueken