How can I add a small explosion to the end of the mothership - vortex ability?
I managed to get an explosion to occur just after the effect ends by using an effect event (effect.vortex_create_persistent.stop) and then actions (create.vortex_explosion). However the explosion was centered on the casting unit and not the target point of the ability. I tried using several terms (at effect, at source, at etc.) but it didnt change anything.
Ive tried going into the vortex model actor and making it create the explosion when the vortex model gets destroyed but nothing works.
Is it something about the vortex ability or am I using actors incorrectly?
Ok so I made a 0 damage effect, set my explosion actor's events to create when that 0 damage effect starts, then I set mothership vortex create persistent initial final effect to the 0 damage effect. The explosion still is centered around the caster unit and not the target point of the ability.
For the impact location of the damage effect set it to target point and if it still appears at the mothership give the actor the Site Operation SOp TargetPoint.
If you want the explosion to be purely visual then you don't need the damage effect, just set the actor to be created when the persistent is destroyed and give it the SOp.
How can I add a small explosion to the end of the mothership - vortex ability?
I managed to get an explosion to occur just after the effect ends by using an effect event (effect.vortex_create_persistent.stop) and then actions (create.vortex_explosion). However the explosion was centered on the casting unit and not the target point of the ability. I tried using several terms (at effect, at source, at etc.) but it didnt change anything.
Ive tried going into the vortex model actor and making it create the explosion when the vortex model gets destroyed but nothing works.
Is it something about the vortex ability or am I using actors incorrectly?
mothership vortex create persistent initial. Make the effect final field the effect you want to happen.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Ok so I made a 0 damage effect, set my explosion actor's events to create when that 0 damage effect starts, then I set mothership vortex create persistent initial final effect to the 0 damage effect. The explosion still is centered around the caster unit and not the target point of the ability.
For the impact location of the damage effect set it to target point and if it still appears at the mothership give the actor the Site Operation SOp TargetPoint.
If you want the explosion to be purely visual then you don't need the damage effect, just set the actor to be created when the persistent is destroyed and give it the SOp.
@Spoolofwhool: Go
sweet thats working now, thanks for the help