In the map I'm working on I've got some buildings that produce electricity and then transfer it to things like turrents. I want the ability to be a constant beam type of thing so I tried modifying the medics heal ability to restore energy instead of life. I got that to work fine but I've run into a problem. When I give this ability to a structure, it can only use it on things that are perfectly to its right. I'm guessing that the problem is whenever I tell it to send energy elsewhere it wants to but cant because it cant turn and face the target.
How do I make an ability not require the caster to be facing the target?
Also, though not as important right now, I want this ability to stay active even once the targets energy is full. How do I do that? The beam also disappeared but I think I may know how to fix that.
In the map I'm working on I've got some buildings that produce electricity and then transfer it to things like turrents. I want the ability to be a constant beam type of thing so I tried modifying the medics heal ability to restore energy instead of life. I got that to work fine but I've run into a problem. When I give this ability to a structure, it can only use it on things that are perfectly to its right. I'm guessing that the problem is whenever I tell it to send energy elsewhere it wants to but cant because it cant turn and face the target.
How do I make an ability not require the caster to be facing the target?
Also, though not as important right now, I want this ability to stay active even once the targets energy is full. How do I do that? The beam also disappeared but I think I may know how to fix that.
Thanks
@LeinadNightSky: Go You have to set the ability's arc to 360 so it can be cast on all directions.
That did it, thank you!