I made an ability that runs a Search effect around a targetted point. Once it has the units in the Search area, it runs a damage effect, damaging each unit individually. The ability runs fine, but I need to spice it up a bit.
There may not always be targets in the Search area, but when there are, I would like to show a special effect and play an impact sound at each unit.
I understand that the special effects for abilities are made from Actors (model type) and the sounds also from actors (sound type), both of which would be oneshot. My issue is I'm not sure what the event for each actor should be to prompt the effect. I tried using the event, Effect -> My Damage Effect then Create, but this didn't seem to work. Plus, I didn't know how I would attach the sfx to a specific part of the target.
I made an ability that runs a Search effect around a targetted point. Once it has the units in the Search area, it runs a damage effect, damaging each unit individually. The ability runs fine, but I need to spice it up a bit.
There may not always be targets in the Search area, but when there are, I would like to show a special effect and play an impact sound at each unit.
I understand that the special effects for abilities are made from Actors (model type) and the sounds also from actors (sound type), both of which would be oneshot. My issue is I'm not sure what the event for each actor should be to prompt the effect. I tried using the event, Effect -> My Damage Effect then Create, but this didn't seem to work. Plus, I didn't know how I would attach the sfx to a specific part of the target.
Any help? Thanks guys!
This sounds about right.
Alternatively, you can use an Action - actor, which might be easier to handle. It can handle both impact models and sounds. Use them like this:
There should be no need to mess with the events, if you did everything like this.
@Kueken531: Go
Hm sounds much more simple. Ill give it a shot. Thank you so much!