Hey,Now Im Thinking,Of A Custom Unit. Its Like a bomb .But When it explodes it frezzes all units on the map. I will use the baneling for this.When I Command It To Explode
Sounds like you want a buff with a death response and an effect - instant that suicides. Also what you mean by freeze? Do you mean setting the timescale to 0.001?
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Yes. Make a search effect that searched for all enemy units on the map (radius of 500). Make a behavior that sends an actor event to all of the units to, if the unit is not a structure, to play it's "walk" animation. Then set the time - scale to .05, like DrSuperEvil suggested. In the actual behavior modifications, change the movement speed multiplier to .05 (.01 is too slow, as you will find out if you apply it). Then make the unit's attack speed way slower, and make an actor event that sets the animation speed of any animation played to being .05, such as an attack animation. I would recommend just disabling all other abilities, while leaving move, stop, hold position, and attack the only usable abilities.
Do all that and in the end you should wind up with one very very very OP baneling :)
EDIT: If you want the unit to look "frozen", do a texture swap for something like a normal mineral field. If you want the unit to be completely frozen, as in unmovable, disable ALL of the abilities with the behavior and then create a scaled and rotated mineral patch as an attachment on all of the units. Then it will look like all the units are trapped in a block of ice :)
EDIT 2: Also I would strongly recommend adding in some lighting effects when the ability goes off, possible the flashback lighting the defaults from the campaign. It is easy to apply and would make the unit a whole lot cooler.
Thanx For Replieng My Question.But i told guys for me making my plants vs zombies sc2 remake.So theres a unit called Ice-Shroom(Ice Mushroom)
because when you place it on a map it will frezze all enemies in the map for a few seconds.Can You Help ?
Just set the timescale of affected units to 0.01 that is as good as frozen. Give the unit a death reponse (like spotters in the left 4 dead map by blizzard) so that on death it has a search area effect that targets enemy and neutral (set via filters) that then applies your freeze buff which then has a limited duration and sets the timescale to the minimum value.
with the timescale set to 0.01 then 1 second for the unit is 100 seconds real time
OK EVERYBODY DOES NOT UNDERSTAND MY COMMENT THIS IS A VERY SIMPLE CONVERSATION
FIRST I USE A CUSTOM UNIT,PLACE IT ON THE MAP,ONCE PLACED IT EXPLODE .WHILE IT EXPLODES IT FREZEES ALL ENEMY UNITS(MAKE ENEMIES UNMOVABLE FOR 6 SECONDS)
NEXT. AFTER 6 SECONDS, ALL ENEMIES ARE MOVABLE AGAIN
\
I HOPE U GUYS UNDERSTAND.Then help me
If your weapon is do detonate the moment it impacts you could use a missile with a slow mover instead of a custom bomb unit. Use an ability of the Effect - Target type with the effect set to a Launch Missile effect that has the impact effect set to a Search Area effect that targets enemies and uses an Apply Behavior effect that applies the slow buff. The slow buff then sets the timescale and movement speed multiplier of the target units to 0.01 and 0 and has a duration of 6 seconds.
Ok. Launch Missile that on impact uses Create Unit that creates your bomb unit and applies a timed life like behaviour. Your bomb unit has a death response Buff behaviour that then does the Search Area etc as mentioned previously.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
OK EVERYBODY DOES NOT UNDERSTAND MY COMMENT THIS IS A VERY SIMPLE CONVERSATION
FIRST I USE A CUSTOM UNIT,PLACE IT ON THE MAP,ONCE PLACED IT EXPLODE .WHILE IT EXPLODES IT FREZEES ALL ENEMY UNITS(MAKE ENEMIES UNMOVABLE FOR 6 SECONDS)
NEXT. AFTER 6 SECONDS, ALL ENEMIES ARE MOVABLE AGAIN \ I HOPE U GUYS UNDERSTAND.Then help me
troll.
Dude, if you can't even do this why are you fucking around with custom units and models?
Actor wise you need a unit actor for the missile, a unit actor for the bomb unit, a model actor maybe for the explosion effect and a model actor for the buff applied to the enemy.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey,Now Im Thinking,Of A Custom Unit. Its Like a bomb .But When it explodes it frezzes all units on the map. I will use the baneling for this.When I Command It To Explode
Any Ideas for the data editor ?
Sounds like you want a buff with a death response and an effect - instant that suicides. Also what you mean by freeze? Do you mean setting the timescale to 0.001?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Can You Make It Freeze Enemies Only ?
@DrSuperEvil: Go
What I Mean Is ....Ok I Will Make It Simple Reaper Throws A D8 charge And Once when it explodes it frezzes all enemies units in the map
frezze means stops all enemies in the entire map for a few seconds
GET IT !
@kevin9009p: Go
Yes. Make a search effect that searched for all enemy units on the map (radius of 500). Make a behavior that sends an actor event to all of the units to, if the unit is not a structure, to play it's "walk" animation. Then set the time - scale to .05, like DrSuperEvil suggested. In the actual behavior modifications, change the movement speed multiplier to .05 (.01 is too slow, as you will find out if you apply it). Then make the unit's attack speed way slower, and make an actor event that sets the animation speed of any animation played to being .05, such as an attack animation. I would recommend just disabling all other abilities, while leaving move, stop, hold position, and attack the only usable abilities.
Do all that and in the end you should wind up with one very very very OP baneling :)
EDIT: If you want the unit to look "frozen", do a texture swap for something like a normal mineral field. If you want the unit to be completely frozen, as in unmovable, disable ALL of the abilities with the behavior and then create a scaled and rotated mineral patch as an attachment on all of the units. Then it will look like all the units are trapped in a block of ice :)
EDIT 2: Also I would strongly recommend adding in some lighting effects when the ability goes off, possible the flashback lighting the defaults from the campaign. It is easy to apply and would make the unit a whole lot cooler.
Great to be back and part of the community again!
@TacoManStan: Go
Thanx For Replieng My Question.But i told guys for me making my plants vs zombies sc2 remake.So theres a unit called Ice-Shroom(Ice Mushroom) because when you place it on a map it will frezze all enemies in the map for a few seconds.Can You Help ?
Just set the timescale of affected units to 0.01 that is as good as frozen. Give the unit a death reponse (like spotters in the left 4 dead map by blizzard) so that on death it has a search area effect that targets enemy and neutral (set via filters) that then applies your freeze buff which then has a limited duration and sets the timescale to the minimum value.
with the timescale set to 0.01 then 1 second for the unit is 100 seconds real time
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
How To make my unit explode when i build it ,and it explodes and frezzes all enemy units for 6 seconds, have any step to step guide?
Could you please specify under what conditions it is to detonate?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sounds like he wants it to detonate as soon as it is created.
OK EVERYBODY DOES NOT UNDERSTAND MY COMMENT THIS IS A VERY SIMPLE CONVERSATION
FIRST I USE A CUSTOM UNIT,PLACE IT ON THE MAP,ONCE PLACED IT EXPLODE .WHILE IT EXPLODES IT FREZEES ALL ENEMY UNITS(MAKE ENEMIES UNMOVABLE FOR 6 SECONDS)
NEXT. AFTER 6 SECONDS, ALL ENEMIES ARE MOVABLE AGAIN \ I HOPE U GUYS UNDERSTAND.Then help me
If your weapon is do detonate the moment it impacts you could use a missile with a slow mover instead of a custom bomb unit. Use an ability of the Effect - Target type with the effect set to a Launch Missile effect that has the impact effect set to a Search Area effect that targets enemies and uses an Apply Behavior effect that applies the slow buff. The slow buff then sets the timescale and movement speed multiplier of the target units to 0.01 and 0 and has a duration of 6 seconds.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Read My Question again on #13
Ok. Launch Missile that on impact uses Create Unit that creates your bomb unit and applies a timed life like behaviour. Your bomb unit has a death response Buff behaviour that then does the Search Area etc as mentioned previously.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
any actors you have to put in ?
troll.
Dude, if you can't even do this why are you fucking around with custom units and models?
Actor wise you need a unit actor for the missile, a unit actor for the bomb unit, a model actor maybe for the explosion effect and a model actor for the buff applied to the enemy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg