Hi!! I'm new on the Galaxy editor.. i've been working in a map a bit, terraining it, triggering it but at the most important thing that is to create my super flying destructor command ship i'm lost; i've seen hundreds of tutotrial and here's what i know about Data editor:
I know how to make a model, how to include it in an actor.... how to modify Behavior values, so the unit does what i want.. and that's all.
What i'd like to know is when i have my actor with a model... how i link that actor with a Behaviour, with a Unit i can't find anything clear on th tutorial section.. if you have another way to make units taking any model and building from it a super Hero, then.. please! let me know!!.
About my map; what i'm tring to create right now it's a Rock (called Asteroid) who has inside minerals.. so i don't know how to place mineral behaviour in a created Asteroid Actor.(Later i'll have to make a super ship with a lot of abilities, but i'll ask for that in it's moment.)
Sry for my english, and pease help me!just with a tutorial (a good one) it would be wonderful T_T.
In actors there are fields called events. You can make it that actors are created when a behavior is on and destroyed when it is off (or vice versa), a good example is the Fungal Growth (Unnamed) actor. With your asteroids do you want to kill them for minerals or make them a harvestable resource? If you want them to be a harvestable resource then you need a unit to link the resource behavior, to define what resource type and to link the actor.
Hi! thx for the answer!! i've looking the events page... OMG it's so confusse, there's a lot of stuff and things doesn't make sense to me.
About the Unit.. yes; it's harvesteable, and i already have the actor created; the Behaviour too.. but i fail when i try to link those 2... and if i try to ad the unit resource to link those 2... it's there when i'm lost with all the options...
i've been looking the link too... there some examples.. but the actor events looks so hard to understand to me :S any other wiki/tutorial page related to actor events?
Unfortunately the wiki on actor events still has to be made. Looking at unit actors is not a good place to start to learn about events, usually the model actor type has more straight forwards events. To make a resource go to the units data type and make your resource unit, under the Behavior - Behaviors - Behavior field add your resource behaviour. Under the Behavior - Resource State field set it to harvestable and the Behavior - Resource Type field to what sort of resource you want. Finally link this unit to a unit actor, the Mineral Field actor is quite complex in that it validates how many harvesters are working on it to alter the visuals accordingly.
Finally link this unit to a unit actor, the Mineral Field actor is quite complex in that it validates how many harvesters are working on it to alter the visuals accordingly.
Thanks for the help!! really!! thanks a lot!
ok; i've done all the steps, but that one, the quoted one; it's the big problem; how to link it? there's no actor field when i click on the unit and i can't find the evets; the events are just in the actor fields...
another thing... this it's mainly done because i wanted to change the model of the minerals; and try to create a unit to use the Data editor.... i'll try now that the rock flies; because it will be an asteroid! if i have problems with that i'll pos it too; but right now, i just need that last step!! plz! help again! and thx a lot!!
Look under actors for the three fields called Event - Events - Send, Event - Events - Target and Event - Events - Terms. If you click those iy will open a menu full of flags (events), arrows (terms) and shutters (actions). Events like Unit Birth, Unit Revive and Construction are used to refer to the units data type and often are directly linked to a Create action to create the actor.
With a little experience you can make more complex actors for your unit like this.
YES!! finally!!! i did it!! i just have to manage and change the field in the flags!! the.. "Fount name"?? don't know the name in english; i'm using SCII in Spanish :D. Thanks! finally i did it!! thx a lot! really!
Next thing, it's transform a poor SCV in a powerful Phoenix with the voidray's beam to harvest that minerals and the more powerful it's the beam, the more minerals it get's, but that will be activated not automatic.
I already have the SCV with the phoenix model, the weapon attached (i replaces his cutter with the beam directly) but when i harvest (and it does ok) i don't see the blue beam drilling the Rock.. i don't know what to do; i suppose it's a event's actor problem about link the ability harvest, with the effect of the voidray.. but i don't know how that works.. help!
thx again; and i'll be posting news if i get stuck or something
The voidray uses a switch effect to determine what level of beam is used and behaviours that validators recognize. I advise using a Modify Unit effect like that of the automated refinery to do your actual mining.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi! Thanks for the help.. but this time didn't work... i modified the "Attachment - Launch Attachment Query - Methods" in the actor Voidray's attack and i have the beam when i attack, but not when i Harvest. i've tried but i think it's actor's event problem. Also, now i've seen too that in the attack animation appear those little rays that "charge" the beam, can i modify those one too??? too hard to modify all that stuff.
so i think that too, i'm going to create my own weapon,i'll take the mothership's beam and i'll make an ability to fire another powerfull beam (the Driller Beam from the campaign). but don't know yet how to link that with Harvest ability so when i harvest i see that animations.
Sorry if i make u a lot of troubles; but i'm starting with the editor and when i solve 1 thing; 50 moreapperas suddenly :$
Thanks
copied two times because if i continue like this i'll be lost; it's better to have just 1 post :D if u want better for PM just tell me :D
ok; i'm totally dumb.... the effect to Harvest is an ability.... sooo i have to make an effect/hability with the one i like and i'm done ^^
nah; imposible to add some kind of effects with the abilities; i try to use some custom made but it doesn't worked; dunno what else to do; maybe i'm wrong with the ability...
If you are using effects it is easier to base a beam off the collossus weapon beam. Also remember you can harvest like the autorefinery using a modify unit effect.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm already autorefining it in miself... i don't drop minerals any where... but i can't fit the effect in the ability. The weapon don't work too; i'll be watching some ability creators tutorial, and if you know how to apply effects to the gather/Harvest ability just tell me!! any other useful information to make weapon will be wonderfull too.
So you want the weapon to do the harvesting? Sounds like your filters or target location values are wrong so it is not working. You do know there are three types of weapon? Is your resource unit set to harvestable and not raw? Try making a legacy or strafe weapon with the effect being your modify unit mining effect and setting the target filters to allow everything and require resource (harvestable), do the same for the scan filter.
Hi! well, first of all this will be my last post in a time..i've exams in the university right now and then i have to find a job and until... August.. maybe september i will not return to this.
About te weapons; yes, i see that there are 3 kinds of weapons.And what i want it's to use my weapon's EFFECT i mean, just the image where u see a beam.. do you understand?
the resource unit, it's haversteable, not refined; the weapon i made it's legacy. the next time i'll try that all that fields are in the weapon actor? the Unit? or in the weapon??
Thx! i hope to come back soon!! bb and thanks for your help and your time :)
Get the weapon to use a persistent followed by your modify unit effect (maybe alter legacy flags like the diamond back so it can move while harvesting) and use an action actor based off the SentryAttack (Unnamed) action actor. The events for it are pretty easy to modify since it is created on effect start and destroyed on effect finish. The linked beam is also easy to copy and modify to your needs.
The fields I referenced are in the weapon data type
Hi!! I'm new on the Galaxy editor.. i've been working in a map a bit, terraining it, triggering it but at the most important thing that is to create my super flying destructor command ship i'm lost; i've seen hundreds of tutotrial and here's what i know about Data editor:
I know how to make a model, how to include it in an actor.... how to modify Behavior values, so the unit does what i want.. and that's all.
What i'd like to know is when i have my actor with a model... how i link that actor with a Behaviour, with a Unit i can't find anything clear on th tutorial section.. if you have another way to make units taking any model and building from it a super Hero, then.. please! let me know!!.
About my map; what i'm tring to create right now it's a Rock (called Asteroid) who has inside minerals.. so i don't know how to place mineral behaviour in a created Asteroid Actor.(Later i'll have to make a super ship with a lot of abilities, but i'll ask for that in it's moment.)
Sry for my english, and pease help me!just with a tutorial (a good one) it would be wonderful T_T.
Thanks!
In actors there are fields called events. You can make it that actors are created when a behavior is on and destroyed when it is off (or vice versa), a good example is the Fungal Growth (Unnamed) actor. With your asteroids do you want to kill them for minerals or make them a harvestable resource? If you want them to be a harvestable resource then you need a unit to link the resource behavior, to define what resource type and to link the actor.
I advise you look at this thread: http://forums.sc2mapster.com/development/data/16171-weekly-data-exercise-6-the-ubers/#posts
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hi! thx for the answer!! i've looking the events page... OMG it's so confusse, there's a lot of stuff and things doesn't make sense to me.
About the Unit.. yes; it's harvesteable, and i already have the actor created; the Behaviour too.. but i fail when i try to link those 2... and if i try to ad the unit resource to link those 2... it's there when i'm lost with all the options...
i've been looking the link too... there some examples.. but the actor events looks so hard to understand to me :S any other wiki/tutorial page related to actor events?
And THX!!!!
Unfortunately the wiki on actor events still has to be made. Looking at unit actors is not a good place to start to learn about events, usually the model actor type has more straight forwards events. To make a resource go to the units data type and make your resource unit, under the Behavior - Behaviors - Behavior field add your resource behaviour. Under the Behavior - Resource State field set it to harvestable and the Behavior - Resource Type field to what sort of resource you want. Finally link this unit to a unit actor, the Mineral Field actor is quite complex in that it validates how many harvesters are working on it to alter the visuals accordingly.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks for the help!! really!! thanks a lot!
ok; i've done all the steps, but that one, the quoted one; it's the big problem; how to link it? there's no actor field when i click on the unit and i can't find the evets; the events are just in the actor fields...
another thing... this it's mainly done because i wanted to change the model of the minerals; and try to create a unit to use the Data editor.... i'll try now that the rock flies; because it will be an asteroid! if i have problems with that i'll pos it too; but right now, i just need that last step!! plz! help again! and thx a lot!!
Thanks
Look under actors for the three fields called Event - Events - Send, Event - Events - Target and Event - Events - Terms. If you click those iy will open a menu full of flags (events), arrows (terms) and shutters (actions). Events like Unit Birth, Unit Revive and Construction are used to refer to the units data type and often are directly linked to a Create action to create the actor.
With a little experience you can make more complex actors for your unit like this.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
YES!! finally!!! i did it!! i just have to manage and change the field in the flags!! the.. "Fount name"?? don't know the name in english; i'm using SCII in Spanish :D. Thanks! finally i did it!! thx a lot! really!
Next thing, it's transform a poor SCV in a powerful Phoenix with the voidray's beam to harvest that minerals and the more powerful it's the beam, the more minerals it get's, but that will be activated not automatic.
I already have the SCV with the phoenix model, the weapon attached (i replaces his cutter with the beam directly) but when i harvest (and it does ok) i don't see the blue beam drilling the Rock.. i don't know what to do; i suppose it's a event's actor problem about link the ability harvest, with the effect of the voidray.. but i don't know how that works.. help!
thx again; and i'll be posting news if i get stuck or something
The voidray uses a switch effect to determine what level of beam is used and behaviours that validators recognize. I advise using a Modify Unit effect like that of the automated refinery to do your actual mining.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hi! Thanks for the help.. but this time didn't work... i modified the "Attachment - Launch Attachment Query - Methods" in the actor Voidray's attack and i have the beam when i attack, but not when i Harvest. i've tried but i think it's actor's event problem. Also, now i've seen too that in the attack animation appear those little rays that "charge" the beam, can i modify those one too??? too hard to modify all that stuff.
so i think that too, i'm going to create my own weapon,i'll take the mothership's beam and i'll make an ability to fire another powerfull beam (the Driller Beam from the campaign). but don't know yet how to link that with Harvest ability so when i harvest i see that animations.
Sorry if i make u a lot of troubles; but i'm starting with the editor and when i solve 1 thing; 50 moreapperas suddenly :$
Thanks
copied two times because if i continue like this i'll be lost; it's better to have just 1 post :D if u want better for PM just tell me :D
ok; i'm totally dumb.... the effect to Harvest is an ability.... sooo i have to make an effect/hability with the one i like and i'm done ^^
nah; imposible to add some kind of effects with the abilities; i try to use some custom made but it doesn't worked; dunno what else to do; maybe i'm wrong with the ability...
If you are using effects it is easier to base a beam off the collossus weapon beam. Also remember you can harvest like the autorefinery using a modify unit effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I'm already autorefining it in miself... i don't drop minerals any where... but i can't fit the effect in the ability. The weapon don't work too; i'll be watching some ability creators tutorial, and if you know how to apply effects to the gather/Harvest ability just tell me!! any other useful information to make weapon will be wonderfull too.
Thanks again.
So you want the weapon to do the harvesting? Sounds like your filters or target location values are wrong so it is not working. You do know there are three types of weapon? Is your resource unit set to harvestable and not raw? Try making a legacy or strafe weapon with the effect being your modify unit mining effect and setting the target filters to allow everything and require resource (harvestable), do the same for the scan filter.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hi! well, first of all this will be my last post in a time..i've exams in the university right now and then i have to find a job and until... August.. maybe september i will not return to this.
About te weapons; yes, i see that there are 3 kinds of weapons.And what i want it's to use my weapon's EFFECT i mean, just the image where u see a beam.. do you understand?
the resource unit, it's haversteable, not refined; the weapon i made it's legacy. the next time i'll try that all that fields are in the weapon actor? the Unit? or in the weapon??
Thx! i hope to come back soon!! bb and thanks for your help and your time :)
Get the weapon to use a persistent followed by your modify unit effect (maybe alter legacy flags like the diamond back so it can move while harvesting) and use an action actor based off the SentryAttack (Unnamed) action actor. The events for it are pretty easy to modify since it is created on effect start and destroyed on effect finish. The linked beam is also easy to copy and modify to your needs.
The fields I referenced are in the weapon data type
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg