Hi 2 all, guys. I'm adding some arcade elements to my map, and doesn't all works fine. Here we are:
1) I'm making a "Night" ability. When user clicks on a button "Night becomes" and all ranged attackers gain -3 attack range, and all units gains -5 sight. It lasts 40 seconds and the night is over. I've made a buff behavior, and added this to marine. Validator also presents. But it doesn't work correctly.
2) Other ability will be "Acid rain". -3 armor to all units all over the map for 40 seconds. I think solutions for number one will be helpfull for promlem number 2.
3) How can I can disable all spells and abilities for short time? Like Silencer's ult in dota.
Need detailed instruction for this, because part of this work has completed, but not work correctly. Help please.
You need an Effect - Instant ability that uses a global Search Area effect that uses an Apply Behavior effect to all units. Validator wise just give all ranged units a buff/flag for determining which they are.
Buffs have a flag that can disable all abilities under Behavior: Modification - Modify Flags.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi 2 all, guys. I'm adding some arcade elements to my map, and doesn't all works fine. Here we are: 1) I'm making a "Night" ability. When user clicks on a button "Night becomes" and all ranged attackers gain -3 attack range, and all units gains -5 sight. It lasts 40 seconds and the night is over. I've made a buff behavior, and added this to marine. Validator also presents. But it doesn't work correctly. 2) Other ability will be "Acid rain". -3 armor to all units all over the map for 40 seconds. I think solutions for number one will be helpfull for promlem number 2. 3) How can I can disable all spells and abilities for short time? Like Silencer's ult in dota.
Need detailed instruction for this, because part of this work has completed, but not work correctly. Help please.
You need an Effect - Instant ability that uses a global Search Area effect that uses an Apply Behavior effect to all units. Validator wise just give all ranged units a buff/flag for determining which they are.
Buffs have a flag that can disable all abilities under Behavior: Modification - Modify Flags.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks, its work)