I want to remove everything what tell a player if the unit ist mate or enemy. The mousecursor change to attack and the red circle around the unit, just everything. Just the naked unit should stay at end.
edit: ok every unit in the map gets created by trigger, so i can set after every create the highlightingcursor. first step done.
When the cursor is over a enemy unit, there is a red circle. where to remove it? Data? trigger order?
Setting the radius to 0 will still show the selection circle. Also, the additional much larger selection circle, which appears when the unit is hovered by the mouse, still shows, too.
Using this approach will not remove the visual effect of the circle, but will place it far up in the skies.
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i need this really bad for my map. its essential!
I want to remove everything what tell a player if the unit ist mate or enemy. The mousecursor change to attack and the red circle around the unit, just everything. Just the naked unit should stay at end.
edit: ok every unit in the map gets created by trigger, so i can set after every create the highlightingcursor. first step done.
When the cursor is over a enemy unit, there is a red circle. where to remove it? Data? trigger order?
push...
i found a solution to make make the unit unclickable, but thats not what i want. I just want to remove the red ring when cursor is over enemy unit.
Same problem here. Are you doing a TPS/FPS Engine ?
nope, a map where nobody should know who is NPC and who is Player.
another Problem:
Is there a way to change the color of a single unit by trigger? I only find the option to change the teamcolor of that unit.
Sure : "set unit color"
Bump?
How can we remove the Circle around an unit when the mousecursor is on it ?
Under the Models data type you can adjust the scale of the circle, just set it to near 0.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Bit of a necro, but still relevant.
In the unit's "Model", set:
Setting the radius to 0 will still show the selection circle. Also, the additional much larger selection circle, which appears when the unit is hovered by the mouse, still shows, too.
Using this approach will not remove the visual effect of the circle, but will place it far up in the skies.