The worst part... tweaking everything... everything's gotta be perfect, not too far off, not even 0.1 to the left or right or whatever... I swear I must have OCD or something, haha.
i have a question when people make an attack that like is a final blow where u use ability and it attacks a unit 30 times but it keeps teleporting to different angles how do you do that?
i have a question when people make an attack that like is a final blow where u use ability and it attacks a unit 30 times but it keeps teleporting to different angles how do you do that?
yeah but i do have some knowledge so i can edit it to my liking but i just wanna know how to do the blink thing i know its a persistent but do i tell him to blink and order attack i just need help with the offset and some of the flags
yeah but i do have some knowledge so i can edit it to my liking but i just wanna know how to do the blink thing i know its a persistent but do i tell him to blink and order attack i just need help with the offset and some of the flags
Have a look at the testmap in the linked post. I think I did not order an attack, just blink, order turn, play attack animation, deal damage.
I did somewhat the same thing as Kueken. Instead of setting up a unit, and teleport effects, I just created a persistent (center of the green zerg AOE splat = center of persistent) that does a search effect every 1.5 seconds. It launches an invisible missile at a random unit.
On missile impact, plays the burrow frenzy actor, which is Kerrigan, and it plays the Unburrow Animation, then the Spell Animation, then the Jump End Animation, all at TimeScale 3. I use a Local Offset actor of 0,0.4,0 so that Kerrigan is behind the unit.
Kerrigan isn't even a unit in my map, just an actor that is Created & Destroyed very quickly. Setting up little things like Kerrigan's Burrow Splats, the "impact" blood on the marines when she uses the Spell animation, and the sounds all bring it together really well.
Basically, she Unburrows, does the spell animation, burrows again. Then the persistent shoots a missile, and on impact, does it all over again. Makes it look like she's in a frenzy. I took the inspiration for it from Nightcrawler... I was recently playing XMen Legends 1 & 2, haha.
It's never slack, I don't expect everyone to put in 100% new effort every WDE, that would mean a lot of work, some of the data pros can do it a bit quicker but the newer people it would take some time.
Taking a look at the video, I would have to say that I would probably increase the opacity on the Zerg AoE splat actor... it's so large, and green... it's really distracting I find. It's already been set to 0.6 opacity, but obviously it's not enough.
im gonna create s pretty simple one but think it should be good a ability that has 3 kinds of abilities i guess you could say lol attack defense and support
I'm currently working close to 11 hour shifts a day atm, so if I don't get time for a new WDE, I will add challanges on the weekend, probably how I'm going to be running this from here on :)
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:)
<- very lazy guy, actually
I had another awesome idea, but sort of forgot about it and cannot seem to remember... I am getting old, it seems.
My Multi-Stage Ability.
Here's the map.
The worst part... tweaking everything... everything's gotta be perfect, not too far off, not even 0.1 to the left or right or whatever... I swear I must have OCD or something, haha.
i have a question when people make an attack that like is a final blow where u use ability and it attacks a unit 30 times but it keeps teleporting to different angles how do you do that?
Like this?
yeah but i do have some knowledge so i can edit it to my liking but i just wanna know how to do the blink thing i know its a persistent but do i tell him to blink and order attack i just need help with the offset and some of the flags
Have a look at the testmap in the linked post. I think I did not order an attack, just blink, order turn, play attack animation, deal damage.
@aczchef: Go
I did somewhat the same thing as Kueken. Instead of setting up a unit, and teleport effects, I just created a persistent (center of the green zerg AOE splat = center of persistent) that does a search effect every 1.5 seconds. It launches an invisible missile at a random unit.
On missile impact, plays the burrow frenzy actor, which is Kerrigan, and it plays the Unburrow Animation, then the Spell Animation, then the Jump End Animation, all at TimeScale 3. I use a Local Offset actor of 0,0.4,0 so that Kerrigan is behind the unit.
Kerrigan isn't even a unit in my map, just an actor that is Created & Destroyed very quickly. Setting up little things like Kerrigan's Burrow Splats, the "impact" blood on the marines when she uses the Spell animation, and the sounds all bring it together really well.
Basically, she Unburrows, does the spell animation, burrows again. Then the persistent shoots a missile, and on impact, does it all over again. Makes it look like she's in a frenzy. I took the inspiration for it from Nightcrawler... I was recently playing XMen Legends 1 & 2, haha.
@DrSuperEvil: Go
It's never slack, I don't expect everyone to put in 100% new effort every WDE, that would mean a lot of work, some of the data pros can do it a bit quicker but the newer people it would take some time.
@Kueken531: Go
I really like the visuals on that, and I believe that missile is your moving to the facing of the unit one?
@BorgDragon: Go
You always OCD on the visuals borg :P but nicely done
@nevjmac: Go
Haha, Thanks.
Now...... A NEW CHALLENGE(R) AWAITS!!
Yet? :P
Taking a look at the video, I would have to say that I would probably increase the opacity on the Zerg AoE splat actor... it's so large, and green... it's really distracting I find. It's already been set to 0.6 opacity, but obviously it's not enough.
im gonna create s pretty simple one but think it should be good a ability that has 3 kinds of abilities i guess you could say lol attack defense and support
I'm currently working close to 11 hour shifts a day atm, so if I don't get time for a new WDE, I will add challanges on the weekend, probably how I'm going to be running this from here on :)