I have an ability that launches missiles from the target to the caster that looks really wonky. I have it set up under the Launch Missile effect to go from target to caster, and the ability seems to work that way, but the actor seems to be set up wrong.
When I have the attack actor set up as at caster for both the launch and impact effect it just shoots from the caster to the target. I changed it so that the launch effect was set to At Scope Target but that causes the missiles to shoot out of the target, then they swirl around them until they die then the missiles shoot quickly back to the caster. Tried some other ways but they gave no different results.
I was wondering if anyone had any experience with how to get this to work. Thanks a lot.
Just look how the HybridF Consume DNA does it. Under the Launch Missile effect is Target - Impact Location - Value set to caster and Target - Launch Location - Value set to the target unit/point?
Unfortunately the way that ability works is it uses no actor which causes the impact and launch attachments to be the origin. Without an actor the missiles do launch correctly but my ability lifts the unit in the air first so I have to have attachments. That's also the only instance of that I know in game too.
So why can you not just make an action actor with a custom launch and impact site? Get the launch site to be created by having the buff that lifts your target up and have the impact site on the host all the time.
You tried swapping the generic launch and impact sites around?
I have an ability that launches missiles from the target to the caster that looks really wonky. I have it set up under the Launch Missile effect to go from target to caster, and the ability seems to work that way, but the actor seems to be set up wrong.
When I have the attack actor set up as at caster for both the launch and impact effect it just shoots from the caster to the target. I changed it so that the launch effect was set to At Scope Target but that causes the missiles to shoot out of the target, then they swirl around them until they die then the missiles shoot quickly back to the caster. Tried some other ways but they gave no different results.
I was wondering if anyone had any experience with how to get this to work. Thanks a lot.
Just look how the HybridF Consume DNA does it. Under the Launch Missile effect is Target - Impact Location - Value set to caster and Target - Launch Location - Value set to the target unit/point?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Unfortunately the way that ability works is it uses no actor which causes the impact and launch attachments to be the origin. Without an actor the missiles do launch correctly but my ability lifts the unit in the air first so I have to have attachments. That's also the only instance of that I know in game too.
So why can you not just make an action actor with a custom launch and impact site? Get the launch site to be created by having the buff that lifts your target up and have the impact site on the host all the time.
You tried swapping the generic launch and impact sites around?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg