I've run into a bump in the road. It's that kind of things that slaps you in the face as your map reaches completion.
I have a cinematic that starts the map off and during the cinematic my characters will randomly turn and face a different direction.
There is NO trigger that dictates this action, and I haven't overly tested it outside of the cinematic so I don't know if this thread should be in the trigger section. If it should be, I apologize.
So my question is, is there a way to fix this? I'll sum it up in a TL;DR:
Units randomly choose to face different directions during cinematic.
I honestly have no idea. I didn't set that up or anything. They just do it. The cinematic will play as normal, but the units will sometimes slowly turn to face another direction and stay that way. I could add triggers to constantly make them turn to face their target, but that's tedious.
Are they changing their actual facing or are they playing a "fidget" animation? Critters have an actual auto-wander behavior and things like Siege Tanks randomly move their turrets. Set the model to something with few animations to test (structure, doodad), possibly remove all weapons and turrets.
Is there an enemy in range? Are you ordering ability use or the like? Is the change random or does it occur consistently and in the same direction?
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Hello again!
I've run into a bump in the road. It's that kind of things that slaps you in the face as your map reaches completion. I have a cinematic that starts the map off and during the cinematic my characters will randomly turn and face a different direction. There is NO trigger that dictates this action, and I haven't overly tested it outside of the cinematic so I don't know if this thread should be in the trigger section. If it should be, I apologize.
So my question is, is there a way to fix this? I'll sum it up in a TL;DR: Units randomly choose to face different directions during cinematic.
Thanks in advance!
So the random facing is done using data or the Cutscene editor?
I honestly have no idea. I didn't set that up or anything. They just do it. The cinematic will play as normal, but the units will sometimes slowly turn to face another direction and stay that way. I could add triggers to constantly make them turn to face their target, but that's tedious.
Are they changing their actual facing or are they playing a "fidget" animation? Critters have an actual auto-wander behavior and things like Siege Tanks randomly move their turrets. Set the model to something with few animations to test (structure, doodad), possibly remove all weapons and turrets.
Is there an enemy in range? Are you ordering ability use or the like? Is the change random or does it occur consistently and in the same direction?