Now i don't know much about actor but i was able to create a morph ability that simply destroyed the previous unit and created one in its place. But two units look a little weird when they morph, the Viking and the Roach. The viking spawns 2 vikings on top of each other, while the Roach works fine, however when it burrows there's no unit model, just a hole in the ground. When it unburrows its fine however the green selection circle is always on that hole from burrow. These things don't effect gameplay at all but it just looks weird, anybody know why this is happening?
When you say your morph ability destroys the previous unit and creates a new one are you talking about the units or the actors being destroyed and created?
Also, wouldn't this question be better asked in the data development section instead?
Roach morph just gets it to apply the burrowed animation bracket where it burrows and then holds below ground. The viking has a Model type acctor called Assault Morph that handles the morphing animations. Use your own units instead of dupes, less hassle since you know what you put in them.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Can you show me how to fix it? Because I don't want to make a whole new unit because i don't know much about the data editor and i'm not really changing much about the unit other than this. I think its just calling my destroy actor everytime it morphs from being Unburrowed to Burrowed and i don't know how to fix it.
Basically, the roach and the burrowed roach, along with all the other Zerg units, only use 1 actor, with the burrowing just being an animation that is played the actor isn't actually being destroyed. Probably the best way would be to examine the actors of the other Zerg units and understand how they do it.
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Now i don't know much about actor but i was able to create a morph ability that simply destroyed the previous unit and created one in its place. But two units look a little weird when they morph, the Viking and the Roach. The viking spawns 2 vikings on top of each other, while the Roach works fine, however when it burrows there's no unit model, just a hole in the ground. When it unburrows its fine however the green selection circle is always on that hole from burrow. These things don't effect gameplay at all but it just looks weird, anybody know why this is happening?
When you say your morph ability destroys the previous unit and creates a new one are you talking about the units or the actors being destroyed and created?
Also, wouldn't this question be better asked in the data development section instead?
I think it only destroys and creates an actor.
I don't post here a lot so i'm not familiar with the sections, somebody will move it if its in the wrong place i guess.
Roach morph just gets it to apply the burrowed animation bracket where it burrows and then holds below ground. The viking has a Model type acctor called Assault Morph that handles the morphing animations. Use your own units instead of dupes, less hassle since you know what you put in them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Can you show me how to fix it? Because I don't want to make a whole new unit because i don't know much about the data editor and i'm not really changing much about the unit other than this. I think its just calling my destroy actor everytime it morphs from being Unburrowed to Burrowed and i don't know how to fix it.
Basically, the roach and the burrowed roach, along with all the other Zerg units, only use 1 actor, with the burrowing just being an animation that is played the actor isn't actually being destroyed. Probably the best way would be to examine the actors of the other Zerg units and understand how they do it.