Alright this is going to be kind of difficult to explain so I made a crappy picture. Basically I have created a new unit and I need it to 'tilt' with the terrain it is on like a normal unit would. I can't figure out where to set this.
Under the Models data type the Art: Tipability fields do this. The length and width determines the area beneath the model used to determine the terrain incline while the tipability iself is 0-1 with 100% being the model can tip 90 degrees. If it is an attachment you also need the SOp(Tipability) SOp.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Alright this is going to be kind of difficult to explain so I made a crappy picture. Basically I have created a new unit and I need it to 'tilt' with the terrain it is on like a normal unit would. I can't figure out where to set this.
Under the Models data type the Art: Tipability fields do this. The length and width determines the area beneath the model used to determine the terrain incline while the tipability iself is 0-1 with 100% being the model can tip 90 degrees. If it is an attachment you also need the SOp(Tipability) SOp.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Perfect! Thank you!