Okay so here is what i am trying to do i want to use a charSpine01 doodad and create them in a circle around my building when a upgrade is purchased.
Im hoping that i can make the circle of these units all pointing different directions and attach them to one dummy unit.
Then when the upgrade is placed have the dummy unit added to the structure in this case its a tower so that it looks like there were spikes added to the base.
Im just trying to figure out what types of Site Operation Actors to use.
And the easiest way to figure out there offset and rotation values
Thanks
Does anyone have an idea? i need it to be kinda like a wheel with spokes just so it looks like spikes around the base of the building. Like the warcraft 3 orc upgrade that put spikes on all buildings
"Local Offset" is the site operation to move something away from an attachment point, and "Explicit Rotation" is used to turn models, but the latter can be tricky I hear (Never had to use them myself)
They are easy enough since he only want to turn them about the z axis. Set the up field to 0,0,1 and the forezr field to whatever diferction you want the front to point. Setting them to local may be optional in your case.
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Okay so here is what i am trying to do i want to use a charSpine01 doodad and create them in a circle around my building when a upgrade is purchased.
Im hoping that i can make the circle of these units all pointing different directions and attach them to one dummy unit.
Then when the upgrade is placed have the dummy unit added to the structure in this case its a tower so that it looks like there were spikes added to the base.
Im just trying to figure out what types of Site Operation Actors to use.
And the easiest way to figure out there offset and rotation values
Thanks
Does anyone have an idea? i need it to be kinda like a wheel with spokes just so it looks like spikes around the base of the building. Like the warcraft 3 orc upgrade that put spikes on all buildings
"Local Offset" is the site operation to move something away from an attachment point, and "Explicit Rotation" is used to turn models, but the latter can be tricky I hear (Never had to use them myself)
They are easy enough since he only want to turn them about the z axis. Set the up field to 0,0,1 and the forezr field to whatever diferction you want the front to point. Setting them to local may be optional in your case.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg