What do you not understand?
When a ability applies a effect, it happens after the prepare phase.
I wish to apply my effect before the prepare phase.
If you can't understand then you may not be able to help me.
What do you not understand? When a ability applies a effect, it happens after the prepare phase. I wish to apply my effect before the prepare phase. If you can't understand then you may not be able to help me.
He's trying to say that right before the ability prepares, he would like an effect to take place. I honestly don't have a clue.
You still have given no discription at all of what it is you want to do, are you wanting to display a visual effect, give the unit some certain buff, disable his weapons.
All of these are possible but done in different ways.
To answer your question in the first post... all I would have needed to say is "yes" cause pretty much everything is possible in the data editor... thats why I asked you can you eleborate on what you want to do ...
If you want some help on these forums you need to describe what your trying to acheive and what you have so far. We are not sitting where you are and can see what you have or know what you want to accomplish. You posted nothing so I asked
nevjmac's right, you gotta be a little more specific - there may be a lot of solutions to this problem based on what your ability actually is.
That being said, the way I would think to do this is to just "hack" it and fabricate a prepare phase by having your ability's effect be "Create Persistent". The effect you want in the 'prepare" phase can happen right away in the Persistent, then at the end of the Persistent you can have your other effect(s) fire off. Bear in mind that this doesn't strictly give effects to the "prepare" phase (the prepare phase will happen in the background before the Persistent is made), but it will look like the length of the Persistent effect IS your prepare phase.
I know exactly what you're talking about and I'm very sure it isn't possible. You can apply actors to a prepare phase but not an effect nor behaviour.
You can, however, use triggers to apply an effect to the prepare phase. It's not a pretty solution but I dare say I'm pretty confident with the data editor and I don't know another way to achieve this.
Possible to apply a effect right before an abilities prepare phase?
Makes enough sense to me.. What you could do is have two actuall abilities to accomplish this. First ability has a set effect that does what ever you want the initial effect to do and then it orders the unit to do the second ability ... you could possible use some kinda behavior requirement from prevents the player from queing up the 2nd ability so they have to cast the first ability.
Possible to apply a effect right before an abilities prepare phase?
care to elaborate?
A description of what you want to do? would be a good start
@nevjmac: Go
What do you not understand? When a ability applies a effect, it happens after the prepare phase. I wish to apply my effect before the prepare phase. If you can't understand then you may not be able to help me.
He's trying to say that right before the ability prepares, he would like an effect to take place. I honestly don't have a clue.
@nolliepoper: Go
You still have given no discription at all of what it is you want to do, are you wanting to display a visual effect, give the unit some certain buff, disable his weapons.
All of these are possible but done in different ways.
To answer your question in the first post... all I would have needed to say is "yes" cause pretty much everything is possible in the data editor... thats why I asked you can you eleborate on what you want to do ...
If you want some help on these forums you need to describe what your trying to acheive and what you have so far. We are not sitting where you are and can see what you have or know what you want to accomplish. You posted nothing so I asked
@nolliepoper: Go
nevjmac's right, you gotta be a little more specific - there may be a lot of solutions to this problem based on what your ability actually is.
That being said, the way I would think to do this is to just "hack" it and fabricate a prepare phase by having your ability's effect be "Create Persistent". The effect you want in the 'prepare" phase can happen right away in the Persistent, then at the end of the Persistent you can have your other effect(s) fire off. Bear in mind that this doesn't strictly give effects to the "prepare" phase (the prepare phase will happen in the background before the Persistent is made), but it will look like the length of the Persistent effect IS your prepare phase.
Hopefully this makes sense, good luck ;)
I know exactly what you're talking about and I'm very sure it isn't possible. You can apply actors to a prepare phase but not an effect nor behaviour.
You can, however, use triggers to apply an effect to the prepare phase. It's not a pretty solution but I dare say I'm pretty confident with the data editor and I don't know another way to achieve this.
Makes enough sense to me.. What you could do is have two actuall abilities to accomplish this. First ability has a set effect that does what ever you want the initial effect to do and then it orders the unit to do the second ability ... you could possible use some kinda behavior requirement from prevents the player from queing up the 2nd ability so they have to cast the first ability.
Or you could trigger it in some manner.