i am working on corpses for my map and on the picture you can see my problem. Is it possible to create dummy corpse units at the perfect position? Exactly on that position where the death animation ended and without a sacrifice of death animations (for example deathBlast or deathRagdoll) ? If the unit is not only overturn but kicked away it can be that the spawned corpse unit lies nearby to the death animation actor/ the visible died unit.
Hello,
i am working on corpses for my map and on the picture you can see my problem. Is it possible to create dummy corpse units at the perfect position? Exactly on that position where the death animation ended and without a sacrifice of death animations (for example deathBlast or deathRagdoll) ? If the unit is not only overturn but kicked away it can be that the spawned corpse unit lies nearby to the death animation actor/ the visible died unit.