I am the developer of Special Forces Elite 5, and due to the lack of time and experience I have in creating abilities, and the desperate need for improved heroes, I am asking anyone who has experience with data and is capable of making abilities to help me with the abilities in the link below. I need this done done ASAP because there is huge demand for fixed heroes. Please, if you have any questions or concerns about the abilities in the link, send me a private message over starcraft (Drusus#551) or visit the Blizzard thread used for SFE5 (http://us.battle.net/sc2/en/forum/topic/15006991210).
1.Shock Grenade – A grenade just like Tychus’ that explodes, stunning all surviving enemies
So they are stunned permanently? By surviving you mean it has a percentage chance to kill stuff instantly?
You need to be much more clear about all the abilities exact effects or you might not get what you want.
Pretty sure I can do nearly all of this, but as ImperialGood mentioned, you need to be more clear on design of some of these. Also, if you are up for it, I can do some 1 on 1 teaching over skype and walk you through the parts of the data editor you need help with.
One thing that is hard that because of the power and flexibility of the data editor, you NEED to do a bunch of upfront design work, otherwise you will have to be figuring out a TON of stuff as you.
For a basic ability you need to determine ALL of the following
1) What kind of ability
2) What button icon to use, hotkey, tooltip/description
3) Targeting filters (who or what can this target)
4) Cost
5) Effects/Buffs to do, in what order (What you have here more or less)
6) What models will be involved (missiles, models on cast, models on impact)
7) What sounds are involved
8) What, if any, animations are played on the caster
9) Any visual or DSP modifications to the above (DSP = Sound alterations)
As an example, this is what I require for my designer to write up just to make 1 hero character in our game.
It should be noted that Special Forces 5 is a "unit spam" map (for anyone who has not played it) where there can be several hundred units in tight proximity at times. As such any ability needs to be reasonably efficient to avoid excessive resource consumption. This also means that excessive visual effects must be avoided as applying a graphic intensive asset to 50 units on screen at once will cause the game to perform poorly.
The first post is updated with detail of all abilities. I also put "*Any" for the button and hotkey because it doesn't matter what it is for now, since command cards are going to be re-arranged and I have custom button icons for the abilities.
I am the developer of Special Forces Elite 5, and due to the lack of time and experience I have in creating abilities, and the desperate need for improved heroes, I am asking anyone who has experience with data and is capable of making abilities to help me with the abilities in the link below. I need this done done ASAP because there is huge demand for fixed heroes. Please, if you have any questions or concerns about the abilities in the link, send me a private message over starcraft (Drusus#551) or visit the Blizzard thread used for SFE5 (http://us.battle.net/sc2/en/forum/topic/15006991210).
https://www.dropbox.com/s/42i320mjus7p52l/SFE5%20-%20Abilities.pdf?dl=0
More abilities will be added at some point in the future. Thank you in advance to anyone who bothers to help!
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
You might want to mention approximate numbers of the effects.
So they are stunned permanently? By surviving you mean it has a percentage chance to kill stuff instantly? You need to be much more clear about all the abilities exact effects or you might not get what you want.
Pretty sure I can do nearly all of this, but as ImperialGood mentioned, you need to be more clear on design of some of these. Also, if you are up for it, I can do some 1 on 1 teaching over skype and walk you through the parts of the data editor you need help with.
One thing that is hard that because of the power and flexibility of the data editor, you NEED to do a bunch of upfront design work, otherwise you will have to be figuring out a TON of stuff as you.
For a basic ability you need to determine ALL of the following
1) What kind of ability
2) What button icon to use, hotkey, tooltip/description
3) Targeting filters (who or what can this target)
4) Cost
5) Effects/Buffs to do, in what order (What you have here more or less)
6) What models will be involved (missiles, models on cast, models on impact)
7) What sounds are involved
8) What, if any, animations are played on the caster
9) Any visual or DSP modifications to the above (DSP = Sound alterations)
As an example, this is what I require for my designer to write up just to make 1 hero character in our game.
http://notdstarcraft.com/threads/notd-2-the-psi-ops.2788/
And this doesn't even have the required visual or sound effects (something I will be bugging him about later).
It should be noted that Special Forces 5 is a "unit spam" map (for anyone who has not played it) where there can be several hundred units in tight proximity at times. As such any ability needs to be reasonably efficient to avoid excessive resource consumption. This also means that excessive visual effects must be avoided as applying a graphic intensive asset to 50 units on screen at once will cause the game to perform poorly.
The first post is updated with detail of all abilities. I also put "*Any" for the button and hotkey because it doesn't matter what it is for now, since command cards are going to be re-arranged and I have custom button icons for the abilities.
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
No one is willing to help?
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin