For my TD i want to allow the builder to build the auto turret. This isn't a problem. I however also want it to look like a regular terran building is in progress. If you simply add the turret as a building to be build by your SCV it'll simply show up and not do anything while under construction.
So i decided to look at the supply depot build, tried to copy the actors related to construction and thus create my very own custom build process for the auto turret.
This however doesn't appear to work, when i test the map all i get is a black or white half sphere showing up where the building process should be going on.
I'm not entirely sure if the problem lies within the actors, but it seems likely, so this is what i have at the moment(autoturretlvl1build is a copy of supply depot build):
I've sort of succeeded, it now starts with building, it never leaves stage A however, when the building is finished it does play the final stage, the retracting scaffolds. Since my build time is rather short it looks good enough and i'm satisfied for now.
For those who also want to try the same thing, what i've changed is set the 'Art - Model (Build)' in the turret to the in construction model instead of the auto turret model. I also needed to add 'Unitconstruction.[unitname].start -> create' in the events.
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For my TD i want to allow the builder to build the auto turret. This isn't a problem. I however also want it to look like a regular terran building is in progress. If you simply add the turret as a building to be build by your SCV it'll simply show up and not do anything while under construction.
So i decided to look at the supply depot build, tried to copy the actors related to construction and thus create my very own custom build process for the auto turret. This however doesn't appear to work, when i test the map all i get is a black or white half sphere showing up where the building process should be going on.
I'm not entirely sure if the problem lies within the actors, but it seems likely, so this is what i have at the moment(autoturretlvl1build is a copy of supply depot build):
@Popobawa: Go
can't. there is no build animation for the turret and you cant merge anims
@Popobawa: Go
Try making a Model that uses the assets\buildings\terran\terranbuild\terranbuild.m3 model, and make the actor use that for construction
I've sort of succeeded, it now starts with building, it never leaves stage A however, when the building is finished it does play the final stage, the retracting scaffolds. Since my build time is rather short it looks good enough and i'm satisfied for now.
For those who also want to try the same thing, what i've changed is set the 'Art - Model (Build)' in the turret to the in construction model instead of the auto turret model. I also needed to add 'Unitconstruction.[unitname].start -> create' in the events.