Hey so not sure if this should be under terrain or here, but it seemed more of a technical question, but feel free to move it if it belongs somewhere else.
Attached is the Doodad im using. So I like this one because the unit can go inside it. Now before the units could walk right through it, So I added a path border around it that units can't walk through forcing them through the door. But now the problem is they can still shoot through it. I would like it so they come outside to shoot when I get within range. Any Ideas?
Hey so not sure if this should be under terrain or here, but it seemed more of a technical question, but feel free to move it if it belongs somewhere else.
Attached is the Doodad im using. So I like this one because the unit can go inside it. Now before the units could walk right through it, So I added a path border around it that units can't walk through forcing them through the door. But now the problem is they can still shoot through it. I would like it so they come outside to shoot when I get within range. Any Ideas?
Have a peristent that checks in a long line infront of the unit if it is pathable all the way which then gives a buff enabling the weapon attack?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg