I dont know why the heck my sound actor is being created for me even if in-game camera is not watching the polace where the unit responsible for that sound is.I remember that some time ago in some sound actor's events i have seen term "at caster"... Now i cannot create it anymore. Is there some way to limit sound to be played only if camera is watching the unit that should emit this sound?
I have it set to be created while behavior starts for some units, and it plays on full volume even if the units are not on my screen :/ Whats the problem with it?
Hey.
I dont know why the heck my sound actor is being created for me even if in-game camera is not watching the polace where the unit responsible for that sound is.I remember that some time ago in some sound actor's events i have seen term "at caster"... Now i cannot create it anymore. Is there some way to limit sound to be played only if camera is watching the unit that should emit this sound?
I have it set to be created while behavior starts for some units, and it plays on full volume even if the units are not on my screen :/ Whats the problem with it?
@Azzaaer: Go
bump
@Azzaaer: Go
Add Term -> At
Set the option of "At" to Caster. (btw, it is set by default)
@o3210: Go
The problem is that there is no "At" to choose from the list in this case :S Dont know why