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Is this possible? Some players would still need to be able to see the unit.
-edit- It also needs to be undetectable.
Combine the burrowed and cloaked flag.
I am sorry I forgot to mention it also needs to be undetectable.
There is an undetectable flag you can give a unit I believe.
Visual wise you need to set the opacity of your unit to 0 and create a Model type actor that only the player can see with identical events to the main Unit actor as an attachment.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Why? A burrowed-cloaked-undetectable is already invisible for everyone except the owner (team).
Is this possible? Some players would still need to be able to see the unit.
-edit- It also needs to be undetectable.
Combine the burrowed and cloaked flag.
I am sorry I forgot to mention it also needs to be undetectable.
There is an undetectable flag you can give a unit I believe.
Visual wise you need to set the opacity of your unit to 0 and create a Model type actor that only the player can see with identical events to the main Unit actor as an attachment.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Why? A burrowed-cloaked-undetectable is already invisible for everyone except the owner (team).