Trying to make an increased coned line of sight 120 degree in front of unit, on top of the normal LOS 360 degrees around. Intention is to use the data editor. Appreciate it if someone would help.
If you can find an effect that reveals the map, you can use a series of offsets from "create persistent"s to reveal sequentialy larger radiuses from the base unit offset in the Y direction. Use a behavior with a fast periodic effect to have this happen very quickly.
I do the same thing in my map but i just use triggers to make it easy (point with polar offset centered on the core unit), reveal a few areas in front of the unit, each one progressively larger and further away.
Been using Search Area effect and a create persistent effect to reveal the searched area but to no success. The closest I've come is using caster unit as launch location and impact location, and target unit at the persistent effect location. But this revealed all units in the surrounding area rather than surrounding area itself.
Nvm. Got it working. I thought the Search Area effect comes first, as in it searches the area for targets and then create the persistent effect. But actually it's using 1 create persistent effect with plenty of offsets, and then apply a series of create persistent effects on those offsets to reveal them.
Hi, sorry for reviving this thread, but i used this method to make a conic field of view and it's working fine except for one thing : it allows to see through doors and walls, which isn't my intent.
Anyone knowns hom to fix this issue ?
I'm new to this map editing thing, and can't really understand this :P I wanted to make a few units with coned vision for like range 5 or something. Can someone explain how to do this right and does the cone only go out from the units facing?? Thanks in advance, This is the only thread ive found that sounds remotely like what I need to do :)
Trying to make an increased coned line of sight 120 degree in front of unit, on top of the normal LOS 360 degrees around. Intention is to use the data editor. Appreciate it if someone would help.
@EarendilSphere: Go
If you can find an effect that reveals the map, you can use a series of offsets from "create persistent"s to reveal sequentialy larger radiuses from the base unit offset in the Y direction. Use a behavior with a fast periodic effect to have this happen very quickly.
I do the same thing in my map but i just use triggers to make it easy (point with polar offset centered on the core unit), reveal a few areas in front of the unit, each one progressively larger and further away.
@crazyfingers619: Go
Ok. I'm trying to implement your idea.
Been using Search Area effect and a create persistent effect to reveal the searched area but to no success. The closest I've come is using caster unit as launch location and impact location, and target unit at the persistent effect location. But this revealed all units in the surrounding area rather than surrounding area itself.
What am I missing?
Nvm. Got it working. I thought the Search Area effect comes first, as in it searches the area for targets and then create the persistent effect. But actually it's using 1 create persistent effect with plenty of offsets, and then apply a series of create persistent effects on those offsets to reveal them.
Thanks crazyfingers61!
Hi, sorry for reviving this thread, but i used this method to make a conic field of view and it's working fine except for one thing : it allows to see through doors and walls, which isn't my intent. Anyone knowns hom to fix this issue ?
I'm new to this map editing thing, and can't really understand this :P I wanted to make a few units with coned vision for like range 5 or something. Can someone explain how to do this right and does the cone only go out from the units facing?? Thanks in advance, This is the only thread ive found that sounds remotely like what I need to do :)
Just have a cone of several Create Persistent effects set up like the scanner sweep.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg