I'm trying to create a unit that has the following properties, but I'm basically clueless. I tried modifying a couple things about the Reaper Cliff Jump behaviour and they didn't change anything, so I'll just list off the effects I'm looking for, and I'll see if anyone has any tips.
1) It jumps up cliffs exactly like the Reaper.
2) An additional ability that causes it to jump in a parabola whenever it moves on flat ground; that is, it will jump in an arch, land, adjust its direction, and jump again whenever it's issued a move command. During the jump, it should count in the air plane for targeting purposes and while landed it should count in the ground plane.
The jump should have a maximum and minimum range. (e.g., a minimum range of 8 with an amplitude of 4 so that spamming many small movements won't cause it to spike up and down.) and have a variable duration based on how far laterally it will cover. When the minimum range isn't met, it'll just walk.
3) A melee attack which can only target air units. The unit will jump up, do damage on contact, and then fall down to the ground.
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I'm trying to create a unit that has the following properties, but I'm basically clueless. I tried modifying a couple things about the Reaper Cliff Jump behaviour and they didn't change anything, so I'll just list off the effects I'm looking for, and I'll see if anyone has any tips.
1) It jumps up cliffs exactly like the Reaper.
2) An additional ability that causes it to jump in a parabola whenever it moves on flat ground; that is, it will jump in an arch, land, adjust its direction, and jump again whenever it's issued a move command. During the jump, it should count in the air plane for targeting purposes and while landed it should count in the ground plane.
The jump should have a maximum and minimum range. (e.g., a minimum range of 8 with an amplitude of 4 so that spamming many small movements won't cause it to spike up and down.) and have a variable duration based on how far laterally it will cover. When the minimum range isn't met, it'll just walk.
3) A melee attack which can only target air units. The unit will jump up, do damage on contact, and then fall down to the ground.