I'm trying to figure out how to hide the requirement tree tooltips. I have a huge requirement with a variety of combinations, but I absolutely hate how it displays every possible combination on the upgrade. How can I remove the tooltip, or just make it look nicer.
My requirement is too big to list on here, but its a requirement that requires a combination of 2, 4, and 6 of any weapons upgrades, and there are 2 weapons upgrades (3 when I'm finished).
Currently there are 18 rows displaying for the 18 different combinations.
I would prefer if I can make it only display 3 rows saying: "Any 2 Weapon Upgrades, Any 4 Weapon Upgrades..."
This is for Marine Arena by the way, and this was as small as I could get the requirement to display.
I'm just going to set the upgrade to require 2 marine upgrades per speed upgrade, instead of a combo of either of the 3 unit-type upgrades.
I'm going to duplicate the requirement and save it for later if I figure out how to hide the requirement tooltip (or if someone here helps me), but since my maps as popular as it is now, I cant have any ugly tooltips being displayed.
Yeah I know, sorry about all the sudden changes, but they're all necessary towards the future map balance. I'm trying to eliminate that one OP unit, because currently we just have this endless circle of 1 merc becoming OP when another gets fixed, so I'm reworking pretty much every merc.
Expect an update than changes your strategies again this weekend, because Maraiders and Lancer's are getting their own specific tier weapon/effects to permanently change their attribute damage to another counter. Not sure if I'll do this for the other mercs yet, maraider/lancer need it most because these are the two OP units that are good vs anything, whereas every other merc is only good vs a specific counter.
Destroyers will be getting +light damage increments (because they currently only counter mech), and the air mercs will be reworked.
Tried that already, doesnt work. The list is actually bigger like this.
I think because theres are multiple combinations in each OR section, it lists all of them incase a player hits one of them. This is why I want to just plain hide them.
and look, how it shows up ingame. For me its kinda like this:
-Stuff 1
-Stuff 2
-Stuff 3
-Stuff 4
Then watch the thing in the tree view. Not exactly like yours but of a similar complexity. You can use the upmost and as well, in this case you have only 1 term. Dunno if completely hiding is possible, though.
Or did I completely misunderstood, what you were trying to achieve?
I want it to be able to allow for any combination of these 2 upgrades before buying 1 speed upgrade. The combination needs to be greater than or equal to 2, 4, and 6 (For each of the 3 speed upgrades), because it still needs to be possible for people to buy the speed upgrades, even if they're at 20 upgrades.
Anyways, there might be a better way of doing my expression above to make it only display 3 rows, but I'm not sure how to do it, if you could figure it out that would be great.
I did the tooltip in the tree view, have a look at the tooltips set there (if you fold everything and just unfold the first and, there are 4 ands with set up tooltips, no other tooltips there)
@Kueken531: Gohello everyone. I really have no idea what you guys are talking about becuase i'm not an expert. However, i was wanting to give crayon a heads up about a new game i'm coming out with. It's called muta warZ. It's alot like marine arena, like pretty close. I had to learn how to use the sc2 editor and how everything works, but it was going to be my first map. I just was wanting to let you know. I'm currently working on it and i am trying to add all my own touches and not copy your ideas. Thanks! (i'm also a big fan of marine arena )
I'm trying to figure out how to hide the requirement tree tooltips. I have a huge requirement with a variety of combinations, but I absolutely hate how it displays every possible combination on the upgrade. How can I remove the tooltip, or just make it look nicer.
My requirement is too big to list on here, but its a requirement that requires a combination of 2, 4, and 6 of any weapons upgrades, and there are 2 weapons upgrades (3 when I'm finished).
Currently there are 18 rows displaying for the 18 different combinations. I would prefer if I can make it only display 3 rows saying: "Any 2 Weapon Upgrades, Any 4 Weapon Upgrades..."
@KewlCrayon: Go
Heres a Screenshot of my Requirement Tree.
As you can see its pretty big so I had to minimize the rows.
Under each AND is a "Greater than or Equal to > _ Completed, Constant
" for either possible upgrade.
Not sure that can be possible, but that was epic, could you screenshot the tooltips to see how it display ?
Completly off-topic
Your the one that keeps changing around my marine arena strat >.< LOL
@progammer: Go
This is for Marine Arena by the way, and this was as small as I could get the requirement to display.
I'm just going to set the upgrade to require 2 marine upgrades per speed upgrade, instead of a combo of either of the 3 unit-type upgrades.
I'm going to duplicate the requirement and save it for later if I figure out how to hide the requirement tooltip (or if someone here helps me), but since my maps as popular as it is now, I cant have any ugly tooltips being displayed.
@nevjmac: Go
Yeah I know, sorry about all the sudden changes, but they're all necessary towards the future map balance. I'm trying to eliminate that one OP unit, because currently we just have this endless circle of 1 merc becoming OP when another gets fixed, so I'm reworking pretty much every merc.
Expect an update than changes your strategies again this weekend, because Maraiders and Lancer's are getting their own specific tier weapon/effects to permanently change their attribute damage to another counter. Not sure if I'll do this for the other mercs yet, maraider/lancer need it most because these are the two OP units that are good vs anything, whereas every other merc is only good vs a specific counter.
Destroyers will be getting +light damage increments (because they currently only counter mech), and the air mercs will be reworked.
Just select your 3 "or"s and enter tooltips for them. Delete any other present tooltip.
@Kueken531: Go
Tried that already, doesnt work. The list is actually bigger like this. I think because theres are multiple combinations in each OR section, it lists all of them incase a player hits one of them. This is why I want to just plain hide them.
? When I add tooltips to the upper "branches" of the requirement, only these get displayed.
€ just tried it out. I created an awful expression and added some tooltips.
Try to make a requirement and c&p this as expression:
(((((((1 == 2 && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && {Stuff 1}1 == 2 && {Stuff 1}1 == 2 && {Stuff 1}1 == 2) && (((((((1 == 2 && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && {Stuff 2}1 == 2 && {Stuff 2}1 == 2 && {Stuff 2}1 == 2) && (((((((1 == 2 && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && {Stuff 3}1 == 2 && {Stuff 3}1 == 2 && {Stuff 3}1 == 2) && (((((((1 == 2 && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && 1 == 2 && 1 == 2 && 1 == 2) || 1 == 2) && {Stuff 4}1 == 2 && {Stuff 4}1 == 2 && {Stuff 4}1 == 2)
(yeah, I definitely overdid it xD)
and look, how it shows up ingame. For me its kinda like this:
-Stuff 1
-Stuff 2
-Stuff 3
-Stuff 4
Then watch the thing in the tree view. Not exactly like yours but of a similar complexity. You can use the upmost and as well, in this case you have only 1 term. Dunno if completely hiding is possible, though.
Or did I completely misunderstood, what you were trying to achieve?
@Kueken531: Go
Wow thats alot to process, I'm not even sure where to start haha. This is the expression of my requirement:
(CountUpgrade(TerranMarineAttackSpeed2,CompleteOnly)[TechTreeCheat] != 0 || ((CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 1 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 1) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 2 && ()) || (CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 2 && ()))) && (CountUpgrade(TerranMarineAttackSpeed2,CompleteOnly)[TechTreeCheat] != 1 || ((CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 2 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 2) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 4 && ()) || (CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 4 && ()) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 1 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 3) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 3 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 1))) && (CountUpgrade(TerranMarineAttackSpeed2,CompleteOnly)[TechTreeCheat] != 2 || ((CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 3 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 3) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 6 && ()) || (CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 6 && ()) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 4 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 2) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 2 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 4) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 5 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 1) || (CountUpgrade(TerranInfantryWeaponsLevel1,CompleteOnly) >= 1 && CountUpgrade(TerranInfantryWeaponsLevel2,CompleteOnly) >= 5)))
I want it to be able to allow for any combination of these 2 upgrades before buying 1 speed upgrade. The combination needs to be greater than or equal to 2, 4, and 6 (For each of the 3 speed upgrades), because it still needs to be possible for people to buy the speed upgrades, even if they're at 20 upgrades.
Anyways, there might be a better way of doing my expression above to make it only display 3 rows, but I'm not sure how to do it, if you could figure it out that would be great.
I did the tooltip in the tree view, have a look at the tooltips set there (if you fold everything and just unfold the first and, there are 4 ands with set up tooltips, no other tooltips there)
@Kueken531: Gohello everyone. I really have no idea what you guys are talking about becuase i'm not an expert. However, i was wanting to give crayon a heads up about a new game i'm coming out with. It's called muta warZ. It's alot like marine arena, like pretty close. I had to learn how to use the sc2 editor and how everything works, but it was going to be my first map. I just was wanting to let you know. I'm currently working on it and i am trying to add all my own touches and not copy your ideas. Thanks! (i'm also a big fan of marine arena )
Erm has anyone here tried just making a tooltip for the far peak of the tree?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg