I made a duplicate of the Infestor so I could scale it larger. Then I made a duplicate of the Neural Parasite ability so that I could target air units with it. For the most part it works great. Everything works like it should until I go to kill the Infestor controlling another unit. When it dies the unit being controlled reverts control correctly, but the tentacle that was going from the Infestor to the controlled unit stays behind. It still follows the controlled unit around as if the Infestor were still alive. The Neural Parasite buff on the target even goes away, but the graphic of the tentacle stays behind.
I've spent a bunch of time messing around with Validators and even tried re-cloning the ability, but to no avail. Any help would be most appreciated.
Did you duplicate the actor for the neural parasite model? you gotta make sure it gets "destroyed" in the actor events once the correct behavior is finished
Look at the power system for the community project for insiration. Use validators in the events to act as a cleanup if needed or just put in behaviour.*.off> destroy
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I made a duplicate of the Infestor so I could scale it larger. Then I made a duplicate of the Neural Parasite ability so that I could target air units with it. For the most part it works great. Everything works like it should until I go to kill the Infestor controlling another unit. When it dies the unit being controlled reverts control correctly, but the tentacle that was going from the Infestor to the controlled unit stays behind. It still follows the controlled unit around as if the Infestor were still alive. The Neural Parasite buff on the target even goes away, but the graphic of the tentacle stays behind.
I've spent a bunch of time messing around with Validators and even tried re-cloning the ability, but to no avail. Any help would be most appreciated.
Look in the Actors tab for actors with "infestor" or "tentacle" in their name, one of them must be the tentacle with events that reference the old infestor actor.
Look in the Actors tab for actors with "infestor" or "tentacle" in their name, one of them must be the tentacle with events that reference the old infestor actor.
You were right, found the one I needed. It was called NeuralParasiteTentacle. Had to update the "Abil.NeuralParasite.SourceChannelStop" to point to my new ability (in case anyone else needs to know). I also had to duplicate all 3 effects tied to NeuralParasite in order to use the right actor without breaking the ability. Thanks for the help.
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I made a duplicate of the Infestor so I could scale it larger. Then I made a duplicate of the Neural Parasite ability so that I could target air units with it. For the most part it works great. Everything works like it should until I go to kill the Infestor controlling another unit. When it dies the unit being controlled reverts control correctly, but the tentacle that was going from the Infestor to the controlled unit stays behind. It still follows the controlled unit around as if the Infestor were still alive. The Neural Parasite buff on the target even goes away, but the graphic of the tentacle stays behind.
I've spent a bunch of time messing around with Validators and even tried re-cloning the ability, but to no avail. Any help would be most appreciated.
@Undertaking: Go
Did you duplicate the actor for the neural parasite model? you gotta make sure it gets "destroyed" in the actor events once the correct behavior is finished
Look at the power system for the community project for insiration. Use validators in the events to act as a cleanup if needed or just put in behaviour.*.off> destroy
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Look in the Actors tab for actors with "infestor" or "tentacle" in their name, one of them must be the tentacle with events that reference the old infestor actor.
You were right, found the one I needed. It was called NeuralParasiteTentacle. Had to update the "Abil.NeuralParasite.SourceChannelStop" to point to my new ability (in case anyone else needs to know). I also had to duplicate all 3 effects tied to NeuralParasite in order to use the right actor without breaking the ability. Thanks for the help.