So I know how to increase straight damage with an attribute. Currently in my game, each point of the attribute increases melee and ranged damage by 1.
But the problem is how it displays this in-game. Since the initial weapon's damage is 15, and say the attribute has 30 points, the damage is seen as 15 (+30)...
Instead I want to just see 45. I realized the only way to do that would be to change the damage effect for the weapon, but after looking for a while, it looks like I can only change 'melee, ranged, spell, and splash' damage with each point of the attribute instead of the actual weapon's damage....
Anyone know of how to get around this?
Thank you!!
You could check the Collapse Buffed flag. Not sure, where it is located, though, either in the weapon or in the damage effect.
You could also use upgrades or the CatalogFieldValueSet trigger action, instead of adding the damage bonus with the behavior, if you still want some bonuses to show up with a green +
So I know how to increase straight damage with an attribute. Currently in my game, each point of the attribute increases melee and ranged damage by 1.
But the problem is how it displays this in-game. Since the initial weapon's damage is 15, and say the attribute has 30 points, the damage is seen as 15 (+30)...
Instead I want to just see 45. I realized the only way to do that would be to change the damage effect for the weapon, but after looking for a while, it looks like I can only change 'melee, ranged, spell, and splash' damage with each point of the attribute instead of the actual weapon's damage....
Anyone know of how to get around this? Thank you!!
You could check the Collapse Buffed flag. Not sure, where it is located, though, either in the weapon or in the damage effect.
You could also use upgrades or the CatalogFieldValueSet trigger action, instead of adding the damage bonus with the behavior, if you still want some bonuses to show up with a green +
@Kueken531: Go
Thank you! Collapse Buffed worked beautifully!