So recently I noticed that the Critical Strike behavior I made was not working (or maybe it was and I couldn't tell). I've created a behavior that is known as critical strike, and I set the damage response chance to 0.2 (20%) and the modify Fraction to 2 (as to make it 2x the amount it would originally do). The problem I saw with this is that the behavior would affect the unit that was suppose to deal the 2x damage to itself when it was attacked. I do understand that you can make a set effect that could apply this behavior, but the problem I see with this is that I would have to create add this set behavior to the critical effect of each weapon in the game for each unit that has a critical strike chance. What I'm asking is if there is any way to have the critical strike behavior be applied to the unit that has critical strike and do the damage to the target and not itself?
So recently I noticed that the Critical Strike behavior I made was not working (or maybe it was and I couldn't tell). I've created a behavior that is known as critical strike, and I set the damage response chance to 0.2 (20%) and the modify Fraction to 2 (as to make it 2x the amount it would originally do). The problem I saw with this is that the behavior would affect the unit that was suppose to deal the 2x damage to itself when it was attacked. I do understand that you can make a set effect that could apply this behavior, but the problem I see with this is that I would have to create add this set behavior to the critical effect of each weapon in the game for each unit that has a critical strike chance. What I'm asking is if there is any way to have the critical strike behavior be applied to the unit that has critical strike and do the damage to the target and not itself?
Set the "Damage response location" to Attacker.
Btw, if you need only some effects to trigger it, put them on the "Require Effect Array".