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Seems cooldown is stopped when the related ability gets disabled (grayed out), and resumes when the ability turns back to usable...
Is that an option somewhere that I could change?
@celerisk: Go
I believe (through reasoning, not experience) you can change that by going to the ability's Cost -> Cooldown and modifying the Location field that says "Ability" to "Unit".
Quote: through reasoning, not experience
Well, I now have the experience and, yes, works(*). Great. Thanks.
(*) Where "works" means the cooldown timer simply continues down to 0, regardless of the state of the ability.
Seems cooldown is stopped when the related ability gets disabled (grayed out),
and resumes when the ability turns back to usable...
Is that an option somewhere that I could change?
@celerisk: Go
I believe (through reasoning, not experience) you can change that by going to the ability's Cost -> Cooldown and modifying the Location field that says "Ability" to "Unit".
Quote: through reasoning, not experience
Well, I now have the experience and, yes, works(*). Great. Thanks.
(*) Where "works" means the cooldown timer simply continues down to 0, regardless of the state of the ability.