Basically I want my SCVs to attack instead of repair when autocast on it is actived. I already had set the behavior of SCV to engage (and removed "Worker" flag), what I've to do now?
You can use "Caster Not Attacking" but this may interfere with other things (they won't repair if you a-move them).
Alternatively you can use an enumerate area validator, such as the "Spore Hostile Search Empty" validator. This would allow you to a-move and repair, but is a little clumsier than the above. It'll basically halt auto-repair when there's an enemy nearby.
Basically I want my SCVs to attack instead of repair when autocast on it is actived. I already had set the behavior of SCV to engage (and removed "Worker" flag), what I've to do now?
Add an autocast validator.
You can use "Caster Not Attacking" but this may interfere with other things (they won't repair if you a-move them).
Alternatively you can use an enumerate area validator, such as the "Spore Hostile Search Empty" validator. This would allow you to a-move and repair, but is a little clumsier than the above. It'll basically halt auto-repair when there's an enemy nearby.
@TyaStarcraft: Go
Thanks man, that was what I needed :)