Okay so when I use 1 of these upgrades I made(they are placed inside the learn abilities submenu), Pretty much When any of the upgrades are used The Current energy is Reduced. I could fix this with a point gain effect IF it wasnt doing it in Random numbers, Liek 50 energy, then 75 energy then 10 energy... Only 1 of the upgrades even messes with the energy.
The way I created these upgrades is, The upgrade adds 1 point to a buff behavior, Each attribute has its OWN buff behavior so those are separated.
So the upgrade Adds 1 point to the buff, the buff then gives the attribute to the unit.
Heres a video of the problem, its only happens SOMETIMES... I didnt copy/paste anything.
I have been troubleshooting this problem for days, and checked every cost/modification field.
A buff is always on the unit, since buffs update themselves.
The buff gives points to the attributes. the upgrade then Upgrades the buff to add 1 point to the attribute, then i use a research ability for the upgrades.
Each Attribute has its own buff, so every hero has 3 behavior buffs 1 for each attribute by default.
If you would like I would be willing to private message you the map so you can take a look.
what? that wouldnt work either if its level-able then I would have to worrie about a few other things as well., but I guess I could just use an apply buff with cost and make it stackable.. though then i would loose a bit of Flexibility later on.
Damn cant believe its bugged like this, This also means the unit will have multiple buffs that all just give 1 point... though stacked its annoying for me to think about it ahaha. Well imma keep looking for an original solution and keep this idea for a backup plan.
Okay so when I use 1 of these upgrades I made(they are placed inside the learn abilities submenu), Pretty much When any of the upgrades are used The Current energy is Reduced. I could fix this with a point gain effect IF it wasnt doing it in Random numbers, Liek 50 energy, then 75 energy then 10 energy... Only 1 of the upgrades even messes with the energy.
The way I created these upgrades is, The upgrade adds 1 point to a buff behavior, Each attribute has its OWN buff behavior so those are separated.
So the upgrade Adds 1 point to the buff, the buff then gives the attribute to the unit.
Heres a video of the problem, its only happens SOMETIMES... I didnt copy/paste anything.
I have been troubleshooting this problem for days, and checked every cost/modification field.
Going to need more details here.
Are the buffs added by triggers or are they like my choosable attribute demo map where an ability level is used to adjust the buff stacks?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Neither.
Much simpler.
A buff is always on the unit, since buffs update themselves.
The buff gives points to the attributes. the upgrade then Upgrades the buff to add 1 point to the attribute, then i use a research ability for the upgrades.
Each Attribute has its own buff, so every hero has 3 behavior buffs 1 for each attribute by default.
If you would like I would be willing to private message you the map so you can take a look.
So where does the Learn ability come into it?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
oh i just have the research abilities buttons in the learn buttons submenu.
So why not just have a levelable Behavior type ability to apply the buffs and apply the cost to leveling it up?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
what? that wouldnt work either if its level-able then I would have to worrie about a few other things as well., but I guess I could just use an apply buff with cost and make it stackable.. though then i would loose a bit of Flexibility later on.
Damn cant believe its bugged like this, This also means the unit will have multiple buffs that all just give 1 point... though stacked its annoying for me to think about it ahaha. Well imma keep looking for an original solution and keep this idea for a backup plan.
Is there anyway you could use a regulating system like my choosable attribute one? Like count the sum of upgrades and compare it to the stack count?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg