I am looking at it right as we speak I ran into a problem, it seems that upon actor creation it has some
"select by slot
Slot: main
Expression: RequireAll Diffuse"
Which 1: I have no clue what it does.
2: Later it uses that somehow to decide what portrait I would presume by a
"TextureSlotsatisfiesexpression
Slot: main
Expression: RequireAll female,01" :O
I am really trying but that tells me nothing.
There is also some way to randomly pick an effect but i forget which model uses it. Think it was one of the veichles.... when I have more time ill look into it.
Rollback Post to RevisionRollBack
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Sadly this didn't work, I remember that I tried this before but with the actor created event but that didn't seem to "Save" the portrait to the unit AKA it changed the portrait if I deselected the unit then reselected the unit.
Hey, lets get strait to the point. How would I go about to make diffrent marines have the diffrent marine portraits ( The dominion ones ect ect).
Tried the Custom Portrait actor event?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
How would I go about using that then? Sorry but I am a total newbie at actors ( and most data stuff in general).
Look how Colonist Female does it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I am looking at it right as we speak I ran into a problem, it seems that upon actor creation it has some "select by slot Slot: main Expression: RequireAll Diffuse" Which 1: I have no clue what it does. 2: Later it uses that somehow to decide what portrait I would presume by a "TextureSlotsatisfiesexpression Slot: main Expression: RequireAll female,01" :O I am really trying but that tells me nothing.
There is also some way to randomly pick an effect but i forget which model uses it. Think it was one of the veichles.... when I have more time ill look into it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Doesn't the dark templar have two variations?
Yea but the marine don't. :O
With the dark templar the variation is model based what he wants is a random portrait for the same unit model.
Try this event (you need one for each protrait):
UnitBirth.(name of unit) Term Type: PassChance (100/No. portrait variations you wish to have) PortraitCustomize (name of portrait you wish to use)
There may be another term needed. Ill get back to you on that.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Sadly this didn't work, I remember that I tried this before but with the actor created event but that didn't seem to "Save" the portrait to the unit AKA it changed the portrait if I deselected the unit then reselected the unit.
@baltross: Go
Sorry there are alot of actors to look through, I definitely remember one that did something similar to what you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg