This is the general idea of the ability I'm trying to make. A mineral field grows at target location, slowing all units in the area (enemies are no longer slowed when they leave the area) until it reaches it's max size. Once it reaches it's max size, the slowing aura ends and the mineral field shatters, dealing damage to all units left in the area. Just to clarify, enemies can slowed even if they enter the area for a brief second after the ability was cast and same with the damage.
For now, I don't care about visuals, I'm just trying to get the slow and damage working properly, though, help on actors would be much appreciated. I've tried this myself by duplicating Psi Storm but I couldn't even get the damage to go off. I suck at data XD.
6-create a final effect ( damage )
now this what you need to do
1-go to the behavior then go to modifcation and set the movment speed to 0.8 ( slow down unit 20% of there normal speed ) set the duration of the behavior
2-go to the apply behavior effect and put the behavior that you created there
3-go to the search area effect and set the redius of the search that you want and set the apply behavior as the applied effect ( you will find that in the same place where you set the redius , also set the search filter if you want it to target allies or enemies or both
4-now this is the hardest , go to the create persistent effect then set the period effect to 0.1 for example ( means that the effect will be created every 0,1 sec ) then set the period number of the effect and the effect that it will create which is the search area , if you are doing that the ability will be created in target location , then set the impact location to target point
5-now for the damage ..... go to create persistent again and set the final effect as the damage effect
6-go to the damage effect , set the damage then set the search of the damage = the redius of the search effect that you made
7-finaly, go to the ability and set the effect+effect to be the create persistent only ( becuase the create persistent will create all the other effects )
that would be it :)
if i have missed some little details then know that i want you to search for them because that would be the only way for you to learn data , good luck
@Darkillusion95: Go
In number 4, when you said to set the period effect to 0.1, the only editable numerical value with decimals was (Effect: Period Durations +) so I put it there. Also for period number, I set (Effect: Period Count) to 1... Is 1 enough? I don't exactly know what this value changes. And then I changed the periodic effect to the search area effect like you said, as well as all the other instructions. Sadly, neither the slow nor the damage is working ):
Aha! I changed the damage fraction to 1 so that's working properly, and I toyed with the slow numbers a bit to make it more noticable and that works now too!
Thanks for all your help :)
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This is the general idea of the ability I'm trying to make. A mineral field grows at target location, slowing all units in the area (enemies are no longer slowed when they leave the area) until it reaches it's max size. Once it reaches it's max size, the slowing aura ends and the mineral field shatters, dealing damage to all units left in the area. Just to clarify, enemies can slowed even if they enter the area for a brief second after the ability was cast and same with the damage.
For now, I don't care about visuals, I'm just trying to get the slow and damage working properly, though, help on actors would be much appreciated. I've tried this myself by duplicating Psi Storm but I couldn't even get the damage to go off. I suck at data XD.
Thanks in advance to everyone.
Thats very easy, Just fallow those steps
first create those 1- create the ability
2-create a new effect ( create persistent )
3-create another effect ( apply behavior )
4-create a behavior ( buff )
5- create another effect ( search area )
6-create a final effect ( damage ) now this what you need to do 1-go to the behavior then go to modifcation and set the movment speed to 0.8 ( slow down unit 20% of there normal speed ) set the duration of the behavior
2-go to the apply behavior effect and put the behavior that you created there
3-go to the search area effect and set the redius of the search that you want and set the apply behavior as the applied effect ( you will find that in the same place where you set the redius , also set the search filter if you want it to target allies or enemies or both
4-now this is the hardest , go to the create persistent effect then set the period effect to 0.1 for example ( means that the effect will be created every 0,1 sec ) then set the period number of the effect and the effect that it will create which is the search area , if you are doing that the ability will be created in target location , then set the impact location to target point
5-now for the damage ..... go to create persistent again and set the final effect as the damage effect
6-go to the damage effect , set the damage then set the search of the damage = the redius of the search effect that you made
7-finaly, go to the ability and set the effect+effect to be the create persistent only ( becuase the create persistent will create all the other effects )
that would be it :)
if i have missed some little details then know that i want you to search for them because that would be the only way for you to learn data , good luck
@Darkillusion95: Go In number 4, when you said to set the period effect to 0.1, the only editable numerical value with decimals was (Effect: Period Durations +) so I put it there. Also for period number, I set (Effect: Period Count) to 1... Is 1 enough? I don't exactly know what this value changes. And then I changed the periodic effect to the search area effect like you said, as well as all the other instructions. Sadly, neither the slow nor the damage is working ):
hahaha oky listen
the period durations is the time between each effect that will be created
and the period counts is how many effects that will be created ( better to set this to 10-20 )
your problem might be in the duration of the behavior so set it to 0.2 and make sure that the search area is big enough like 2 for example
did you set the effect apply behavior inside the search area effect ??
did you set the search area effect inside the create persistent effect ??
did you made the damage search redius big ?
also make the damage faction to 1
@Darkillusion95: Go
Aha! I changed the damage fraction to 1 so that's working properly, and I toyed with the slow numbers a bit to make it more noticable and that works now too!
Thanks for all your help :)