Currently working on giveing a soldier the ability to use a point defence system. I can add it as a Weapon to the unit and it will stop ALL missiles with-in range but it stops ALL of them and i only want it to stop the ones that are directed AT the unit itself. so I thought i could add it to an Ability and have it fire when caster is attacked but for some reason it wont direct fire to the missile. So i tried to add it to a Behavior where the periodic event is the pdd but it wants to kill the unit and not the missile, (sorta funny). Going to see if i can add it to a weapon like before but also have it trigger in a SET > apply behavior and have the behavior remove the ability to move, because before the unit would still run into enemy units instead of standing there defending itself. It worked good but not exactly as i wanted. Also ~ when i reduce the range to say only 2 instead of 8-10 it misses a few missiles, would you say this is simply do to how fast it can fire even though its a .0000? Thanks for any feed back. (working on it)
@SC2UniversalDomination: Go
i am just having a guess, never did it myself. i think you need to validate the first effect of your weapon with a validator. this could be: missile is active, compare order count or something similiar. set the Unit field to targetunit and the OtherUnit to caster. it should be able to validate now if the target (the missile) targets the caster (you). prolly needs alot of testing to find the right setting.
The problem i keep running into is Reaction time. When i try to use it in an ability it just goes to slow as compared to a weapon. idk why~ If you want an example. Imagine 1 pdd surrounded by 30 thors all trying to hit it. Can it act fast enough to pick off all the missiles, not factoring in any energy to use it. I might just have to make a separate unit like a Pdd so that's all it has to do.
hot dam. Just had an idea. Make a field like Sentry - Guardian Shield and maybe have it null missiles. reduce the field to say only 2 range to make it personal to the unit....TESTING THAT! LOL.
Currently working on giveing a soldier the ability to use a point defence system. I can add it as a Weapon to the unit and it will stop ALL missiles with-in range but it stops ALL of them and i only want it to stop the ones that are directed AT the unit itself. so I thought i could add it to an Ability and have it fire when caster is attacked but for some reason it wont direct fire to the missile. So i tried to add it to a Behavior where the periodic event is the pdd but it wants to kill the unit and not the missile, (sorta funny). Going to see if i can add it to a weapon like before but also have it trigger in a SET > apply behavior and have the behavior remove the ability to move, because before the unit would still run into enemy units instead of standing there defending itself. It worked good but not exactly as i wanted. Also ~ when i reduce the range to say only 2 instead of 8-10 it misses a few missiles, would you say this is simply do to how fast it can fire even though its a .0000? Thanks for any feed back. (working on it)
@SC2UniversalDomination: Go i am just having a guess, never did it myself. i think you need to validate the first effect of your weapon with a validator. this could be: missile is active, compare order count or something similiar. set the Unit field to targetunit and the OtherUnit to caster. it should be able to validate now if the target (the missile) targets the caster (you). prolly needs alot of testing to find the right setting.
@FunkyUserName: Go
The problem i keep running into is Reaction time. When i try to use it in an ability it just goes to slow as compared to a weapon. idk why~ If you want an example. Imagine 1 pdd surrounded by 30 thors all trying to hit it. Can it act fast enough to pick off all the missiles, not factoring in any energy to use it. I might just have to make a separate unit like a Pdd so that's all it has to do.
hot dam. Just had an idea. Make a field like Sentry - Guardian Shield and maybe have it null missiles. reduce the field to say only 2 range to make it personal to the unit....TESTING THAT! LOL.
@SC2UniversalDomination: Go
Holy crap. That works like a boss. How i did it:
Guardian Shield - Ability - Effect - Create Persistent
Create Persistent
#
Period Count#
Period Duration Period Effect - Search Area Search Area - Search Filter/ Missile - EnemyGoing to see what happens when i reduce the size down from 4 to 1. eekk. lol.
Well thats the ticket. Reduced the area down to .5 and still its killing all the missiles and that is with 10 photon cannons firing at .12.. BAHAHA.