situation: i wanted to change the planetcracker to an effect- target ability
i wanted to make the mothership model roll so its bottom is the direction it s facing in
it works fine until the timerexpired part
if the mothership was facing towards the left (180° arc) its bottom will suddenly swap and face the right side
if its facing right (180° arc) it works properly
if i remove the sop90 it bugs out if it faces bottom (180° arc) and works if facing towards the top of the map
i tried it with the warp prism dark model as well, same issue so it sint model ralated
Soo pretty much: I wanted to turn the mothership sideways
the bottom has to face the direction it was facing
I dont get why it bugs out ...
but i managed to solve ti with my own explicit rotation
situation: i wanted to change the planetcracker to an effect- target ability
i wanted to make the mothership model roll so its bottom is the direction it s facing in it works fine until the timerexpired part if the mothership was facing towards the left (180° arc) its bottom will suddenly swap and face the right side
if its facing right (180° arc) it works properly
if i remove the sop90 it bugs out if it faces bottom (180° arc) and works if facing towards the top of the map
i tried it with the warp prism dark model as well, same issue so it sint model ralated
Soo pretty much: I wanted to turn the mothership sideways the bottom has to face the direction it was facing
I dont get why it bugs out ...
but i managed to solve ti with my own explicit rotation
The ingame rotations do not specify an up so it inverts on the plane change. Something to be aware of if you use up and forward vector SOps too.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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