I'm creating an ability to morph a Terran unit into a Protoss one, and I think the cloak animation would look nifty as a morph effect; have the Terran unit actor cloaking at the same time the Protoss one is decloaking. However, I don't know how to set the cloak animation off via Actor events for the Actors involved. I tried "Animation Play" in response to an ability being used, but it didn't do anything (probably because that only plays animations on the Actor's model itself).
Anyone else experimented with this at all, or just have suggestions?
That doesn't help me much, because I want to have two actors undergoing different parts of the cloak animation at the same time. I don't want it to cloak completely, I want the one actor cloaking at the same time the second is decloaking, while both are attached to the same unit... which itself remains fully visible throughout the whole process.
If I can't get this to work, I'll have to figure out some other effect to mask the transition from Terran unit to Protoss unit, because I don't want to be as jarring as a sudden model swap.
That doesn't help me much, because I want to have two actors undergoing different parts of the cloak animation at the same time. I don't want it to cloak completely, I want the one actor cloaking at the same time the second is decloaking, while both are attached to the same unit... which itself remains fully visible throughout the whole process.
If I can't get this to work, I'll have to figure out some other effect to mask the transition from Terran unit to Protoss unit, because I don't want to be as jarring as a sudden model swap.
I remember doing a search and finding a topic where they established that cloak is inextricably tied to the graphical effect. IDK if that's changed, but my guess is you can't use the cloaking graphical effect without actually cloaking.
If you want an alternate effect, you could consider applying opacity of 0 (over a period of x seconds, so it fades smoothly), then restore opacity (again, over a period of x seconds so it fades back in smoothly.
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I'm creating an ability to morph a Terran unit into a Protoss one, and I think the cloak animation would look nifty as a morph effect; have the Terran unit actor cloaking at the same time the Protoss one is decloaking. However, I don't know how to set the cloak animation off via Actor events for the Actors involved. I tried "Animation Play" in response to an ability being used, but it didn't do anything (probably because that only plays animations on the Actor's model itself).
Anyone else experimented with this at all, or just have suggestions?
@JimStarluck: Go
I don't think that's possible, you'll have to add/remove a "Cloaked" behavior from the units to create this effect.
@zorbotron: Go
That doesn't help me much, because I want to have two actors undergoing different parts of the cloak animation at the same time. I don't want it to cloak completely, I want the one actor cloaking at the same time the second is decloaking, while both are attached to the same unit... which itself remains fully visible throughout the whole process.
If I can't get this to work, I'll have to figure out some other effect to mask the transition from Terran unit to Protoss unit, because I don't want to be as jarring as a sudden model swap.
I remember doing a search and finding a topic where they established that cloak is inextricably tied to the graphical effect. IDK if that's changed, but my guess is you can't use the cloaking graphical effect without actually cloaking.
If you want an alternate effect, you could consider applying opacity of 0 (over a period of x seconds, so it fades smoothly), then restore opacity (again, over a period of x seconds so it fades back in smoothly.