Hi Guys, I think i broke my Data Editor somehow.
Hoewever I want to duplicate a unit (I select only the actor), and after duplicating my new Unit is missing the actor, but the old Unit (that one i was duplicating from) has now 2 actors.
It just happend randomly and now its permanent and wont change. I cant do anything, Please help.
That is not a bug. Under the actor you made look at the events. You will find the new actor you made still is linked to the old unit, just change what they reference to the new unit problem solved.
In general duping causes a lot of problems escepically with action actors.
Uhm, thank you.
I am really new to mapping in SC2, and I dont have the slightest Idea what the Actor Events are for...
There's a LOT of entries there and I dont really want to change every single one of them??!!
And how can you claim this isn't a bug, though it is obvious that the reference isn't changed...
Change <UnitName> to the name of the unit you want this actor to reference. You might need to change other similar references depending on what you're trying to do. It'll make sense after you experiment with it a bit.
Alot of actor events are unknown but you will have to get used to some of the more basic ones. The main events you will use will be unit birth (triggers when the unit is born), actor creation (triggers when actor is created), ability (has several values for triggering when a certain phase of an ability is used), effect (triggers when a certain part of an effect occurs) and behavior (triggers when a certain behavior is on the unit or removed from).
The main terms (looks like arrows) you will use are pass chance (randomizes the chance of an action occuring) and validate unit (uses a validator to determine if action occurs)
As for actions you need to use create (creates an actor), animation play (plays an animation the model has that is viewable in the previewer) and the Set actions which can perform a large range of fun features like adjust a unit's actor size over a time, change the unit tint colour and even swap the texture of the unit (for more info on that look at the tutorial on my signature).
Hi Guys, I think i broke my Data Editor somehow. Hoewever I want to duplicate a unit (I select only the actor), and after duplicating my new Unit is missing the actor, but the old Unit (that one i was duplicating from) has now 2 actors.
It just happend randomly and now its permanent and wont change. I cant do anything, Please help.
I also got 3 screenshots where you can see it.
1. http://i.imgur.com/IYaFb.jpg 2. http://i.imgur.com/m71nP.jpg 3. http://i.imgur.com/2Wr3W.jpg
(I wrote something in german cause i posted in another forum but got no help there).
It says 2. "Unit has no Actor" 3. Unit has 2 Actors
HELP PLEASE
That is not a bug. Under the actor you made look at the events. You will find the new actor you made still is linked to the old unit, just change what they reference to the new unit problem solved.
In general duping causes a lot of problems escepically with action actors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Uhm, thank you. I am really new to mapping in SC2, and I dont have the slightest Idea what the Actor Events are for... There's a LOT of entries there and I dont really want to change every single one of them??!!
And how can you claim this isn't a bug, though it is obvious that the reference isn't changed...
@SymphonyXXXX: Go
The actor event you need to change is-
Change <UnitName> to the name of the unit you want this actor to reference. You might need to change other similar references depending on what you're trying to do. It'll make sense after you experiment with it a bit.
Alot of actor events are unknown but you will have to get used to some of the more basic ones. The main events you will use will be unit birth (triggers when the unit is born), actor creation (triggers when actor is created), ability (has several values for triggering when a certain phase of an ability is used), effect (triggers when a certain part of an effect occurs) and behavior (triggers when a certain behavior is on the unit or removed from).
The main terms (looks like arrows) you will use are pass chance (randomizes the chance of an action occuring) and validate unit (uses a validator to determine if action occurs)
As for actions you need to use create (creates an actor), animation play (plays an animation the model has that is viewable in the previewer) and the Set actions which can perform a large range of fun features like adjust a unit's actor size over a time, change the unit tint colour and even swap the texture of the unit (for more info on that look at the tutorial on my signature).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg