I am trying to make an ability which uses the tentacle animation from either the spine crawler weapon or neural parasite ability, but I have had no success trying to utilize those animations which is frustrating at best and I cant seem to reverse engineer the weapon or the ability to figure out how they work, so I am really hoping for some help, what I am hoping for is to produce a tentacle from a changeling which will stretch out to a target ally unit and pull that unit back to the changeling, if anyone can help it would be greatly appreciated.
They work by using a reference set event action on the missile actor to attach the one hardpoint and associated tentacle that is a property of the model to the missile actor.
The siphon and neural parasite attaches are rather fussy and require a persistent effect to function visually.
To make a tentacle needs a model with an attacher bone. This means beams also work. Look how the hots viper does it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I am trying to make an ability which uses the tentacle animation from either the spine crawler weapon or neural parasite ability, but I have had no success trying to utilize those animations which is frustrating at best and I cant seem to reverse engineer the weapon or the ability to figure out how they work, so I am really hoping for some help, what I am hoping for is to produce a tentacle from a changeling which will stretch out to a target ally unit and pull that unit back to the changeling, if anyone can help it would be greatly appreciated.
They work by using a reference set event action on the missile actor to attach the one hardpoint and associated tentacle that is a property of the model to the missile actor.
The siphon and neural parasite attaches are rather fussy and require a persistent effect to function visually.
To make a tentacle needs a model with an attacher bone. This means beams also work. Look how the hots viper does it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg