Someone correct me if I am wrong, but isn't anything with a solid footprint/no movement, unmovable/not teleport capable??
You see burrowed Zerg and Sieged Siege Tanks unburrow/unsiege before moving into the center of the Mothership Vortex.
Basically, you would have to get the ability to execute the Teleport effect first, and then order it to use the Morph Placement ability at Teleport's Target Location?
Basically, create your Teleport ability that will act as your Placement ability(keep the Morph Placement ability hidden from the Command Card), which creates a Persisten Effect which causes the teleport and the order to "Morph Placement" at Teleport's Target Location.
Now, if your buildings are always stationary and do not have a mobile mode like Spore/Spine Crawlers do, your "Teleport" ability instead could Create a new duplicate Structure at the Target Point, while simultaneously "destroying" the current building. Just make it so it doesn't look like the building is destroyed/explodes, throw in a fancy effect, and that should work??
Now, if your buildings are always stationary and do not have a mobile mode like Spore/Spine Crawlers do, your "Teleport" ability instead could Create a new duplicate Structure at the Target Point, while simultaneously "destroying" the current building. Just make it so it doesn't look like the building is destroyed/explodes, throw in a fancy effect, and that should work??
I will give it a try.
I got 2 problem with this.
How about the "pre-build" model that indicate building placement and limitation (such as not on ramp, not near mineral field)
How to keep the same building status, such as ability cooldown, loaded unit, hp? (if i do the destroy and remake route)
There might be a way to get the Placement Model to show up even if you have Teleport selected and ready to cast at target point... not sure though.
If you go destroy/remake route, you won't be able to keep/maintain unit status on abilities. Not without triggers anyways.
Looks like you will have to go with a morph ability to make the building moveable/no footprint before you can teleport it if you want to keep status/cargo/hp intact.
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Hi,
I wanted to be able to Teleport stationary building around the map.
How would one make the Ability (Morph Placement) use Effect (Teleport).
Coz with just Morph Placement, the building can't move itself to the target location.
Someone correct me if I am wrong, but isn't anything with a solid footprint/no movement, unmovable/not teleport capable??
You see burrowed Zerg and Sieged Siege Tanks unburrow/unsiege before moving into the center of the Mothership Vortex.
Basically, you would have to get the ability to execute the Teleport effect first, and then order it to use the Morph Placement ability at Teleport's Target Location?
Basically, create your Teleport ability that will act as your Placement ability(keep the Morph Placement ability hidden from the Command Card), which creates a Persisten Effect which causes the teleport and the order to "Morph Placement" at Teleport's Target Location.
Now, if your buildings are always stationary and do not have a mobile mode like Spore/Spine Crawlers do, your "Teleport" ability instead could Create a new duplicate Structure at the Target Point, while simultaneously "destroying" the current building. Just make it so it doesn't look like the building is destroyed/explodes, throw in a fancy effect, and that should work??
I C, I C, that is too bad....
I will give it a try.
I got 2 problem with this.