I'm trying to have a behavior with an attachment. For some reason the model isn't showing.
Here's what I did step by step:
-Make the behavior
-Copy the model actor of psi-blast
-Change the behavior in the event+ field to be my new behavior
-Change the model to be the model I want (also a premade model, so that can't be the problem)
-Change the attachment point (I tried head and center, both didn't work)
It's my first time doing this so it's probably some stupid mistake :7
What animations does your model have? Most Model actors come with default play BSD but some models lack those so you need a Animation Play event action to play the desired visuals.
Your description is rather vague, maybe post a map with a copy of the ability to look at?
Hey
I'm trying to have a behavior with an attachment. For some reason the model isn't showing.
Here's what I did step by step:
-Make the behavior
-Copy the model actor of psi-blast
-Change the behavior in the event+ field to be my new behavior
-Change the model to be the model I want (also a premade model, so that can't be the problem)
-Change the attachment point (I tried head and center, both didn't work)
It's my first time doing this so it's probably some stupid mistake :7
What animations does your model have? Most Model actors come with default play BSD but some models lack those so you need a Animation Play event action to play the desired visuals.
Your description is rather vague, maybe post a map with a copy of the ability to look at?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Aight, here it is.
I was messing around with some models, all of them didn't work. The one in there right now obviously isn't the right one :>
You forgot the ".On" and ".Off" after the behaviors in the actor events.
yeah, like this:
lol
Thanks!
Apparently when I changed the behavior it also changed the on/off field.
Another small question:
I want the model to be attached to "ground center" of a unit (like auras in wc3). Which attachment point do I have to use?
yeah, it removes the on-off things when u cahnge the behaviors ;/
The Origin one is downthere, at ground.
Aight, thanks!