Hi
I don't know how to make a buff for max life, without adding life.
The standard behaviour is: if u add 500 to max life, u add 500 life automatically ...
This is annoying if I have to disable this effect some times.
and after enable this again, u got +500 hp.
I use an additional effect which "heals" -500 life and set it to the buff's initial effect (or final effect, depending on what you want to achieve) in this case.
However, if you want to match the life percentages, your solution is probably the only way, mine "saves" the actual hitpoints.
Hi I don't know how to make a buff for max life, without adding life. The standard behaviour is: if u add 500 to max life, u add 500 life automatically ... This is annoying if I have to disable this effect some times. and after enable this again, u got +500 hp.
Do damage to the unit when the behavior starts and heal it when (or before) the behavior ends.
thx guys. I got the final solution:
Use validator to REMOVE the behaviour, NOT disable it, because this is faster then remove it using triggers.
And before I add this this buff again, i save the life procent of the unit. After adding buffs, I restore the old life procent.
I use an additional effect which "heals" -500 life and set it to the buff's initial effect (or final effect, depending on what you want to achieve) in this case.
However, if you want to match the life percentages, your solution is probably the only way, mine "saves" the actual hitpoints.