First of all I suck at Data so bad, so if I'm overlooking the obvious, just meh.
I have this marine unit and I want his bullets to "travel slower" so to speak. You know the bullets hit instantly when he attacks, i want the bullets to hit when the firing sound ends or when the attack animation ends. I'm guessing this might have something to do with actors, but as i said, i suck at data.
Persistents might be a good place to start. By using them, you can delay the damage effect that, well, deals the damage. I'd recommend putting the persistent on the attacking unit rather than the target, and using a periodic delay to get it to impact at the right time. I hope this helps.
You can still create a persistent to delay the impact of the bullet. All you're really doing is making it so that when the marine attacks, he applies a persistent to himself which then, after a short period of time, damages his target. If, however, you wanted to make actual missiles out of the marine's bullets, that would be different.
Take a look at the banshee. It basically does this only with a delayed launch missile effect (for the second banshee missile) rather than a damage effect.
Ok, so I've got the delay now. Thanks alot for the help! But I've encountered a new problem: The muzzle flash and "attack launch" sound is also delayed. I still want those to happen and only the damage to be delayed. How is the launch and damage connected?
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First of all I suck at Data so bad, so if I'm overlooking the obvious, just meh.
I have this marine unit and I want his bullets to "travel slower" so to speak. You know the bullets hit instantly when he attacks, i want the bullets to hit when the firing sound ends or when the attack animation ends. I'm guessing this might have something to do with actors, but as i said, i suck at data.
Babump!
Persistents might be a good place to start. By using them, you can delay the damage effect that, well, deals the damage. I'd recommend putting the persistent on the attacking unit rather than the target, and using a periodic delay to get it to impact at the right time. I hope this helps.
-Vulfe
I think The Standart Space Marine have no "real" Bullets, only Shoot and Hit Effects so the Bullet cant be delayed because its no physical modell or?
@Caipa: Go
You can still create a persistent to delay the impact of the bullet. All you're really doing is making it so that when the marine attacks, he applies a persistent to himself which then, after a short period of time, damages his target. If, however, you wanted to make actual missiles out of the marine's bullets, that would be different.
Could you guide me through it? I have no idea what I'm doing... :<
EDIT: And yes, i just want to delay the damage effect. "Ra-ta-ta-ta-ta-damage" not like the standard "Damage-ra-ta-ta-ta-ta-ta"
@Skoite: Go
Take a look at the banshee. It basically does this only with a delayed launch missile effect (for the second banshee missile) rather than a damage effect.
Ok, so I've got the delay now. Thanks alot for the help! But I've encountered a new problem: The muzzle flash and "attack launch" sound is also delayed. I still want those to happen and only the damage to be delayed. How is the launch and damage connected?