I want to make the Reaper attack while moving, and it does, but only if enemies are in front of it. Is it possible to stop units from turning in the direction they move in while still having them able to turn, and get them to turn to attack while moving instead? Or do I have to use a Reaper turret attached to an invisible unit?
Well, I added a turret, but the turret doesn't rotate towards the targets when attacking and the launch effect isn't showing correctly.
How do I get the turret to face direction of attack? My turret actor is a copy of the Reaper actor, which is attached to another copy of the Reaper actor with model set to invisible.
How do I get the attack actor to work like it would if it belonged to a regular Reaper? The turret is after all a Reaper so it should be possible to get launch to attach the same way it does on the unit.
I'm going to conclude this is not possible due to model lacking TurretZ, so I set weapon arc to 360 and made a trigger to force unit to face the target when attacking. Looks a bit weird but it's passable.
It should be possible. You need to use a Site actor to attach the weapon to the turret actor. The site is then used to link the turret actor to the Action actor of the attack.
As for making him turn, can't you set the turret rotation bone to Origin instead of TurretZ, so the Reaper turret turns from its base?
I want to make the Reaper attack while moving, and it does, but only if enemies are in front of it. Is it possible to stop units from turning in the direction they move in while still having them able to turn, and get them to turn to attack while moving instead? Or do I have to use a Reaper turret attached to an invisible unit?
More like a reaper attached to an invisible turret unit. Also you considered increasing the arcs of the weapons or must they face where they shoot?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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Well shooting stuff behind you would just look too weird...
@Nashadun: Go
Change the reaper's weapon's arc to 360, or give him a turret.
Well, I added a turret, but the turret doesn't rotate towards the targets when attacking and the launch effect isn't showing correctly.
How do I get the turret to face direction of attack? My turret actor is a copy of the Reaper actor, which is attached to another copy of the Reaper actor with model set to invisible.
How do I get the attack actor to work like it would if it belonged to a regular Reaper? The turret is after all a Reaper so it should be possible to get launch to attach the same way it does on the unit.
I'm going to conclude this is not possible due to model lacking TurretZ, so I set weapon arc to 360 and made a trigger to force unit to face the target when attacking. Looks a bit weird but it's passable.
It should be possible. You need to use a Site actor to attach the weapon to the turret actor. The site is then used to link the turret actor to the Action actor of the attack.
As for making him turn, can't you set the turret rotation bone to Origin instead of TurretZ, so the Reaper turret turns from its base?
Nope turrets only work on TurretZ or TurretY attachment points.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@wingednosering: Go
No, I tried Origin. Oh well, triggers will do, and it's time to move on and do something more productive.