I have a custom model that I am using for a missile. I have the ability, effects, actors, unit, and mover all set up and the ability works fine.
My issue is that the custom unit im using is rotated 90 degrees in the wrong direction. I know for a fact that it is the unit's fault, and not the ability, because I replaced the actor model with other models such as the yamato cannon, and its facing was fine.
I tried using site operators on the custom model's actor to rotate it. It looks like at birth, the missile is actually rotated. But once it starts moving, the rotation goes back to the model's natural rotation. Anybody know the best way to rotate a missile actor? I tried using site operators in the actor tab, and the event tab rotate
I have a custom model that I am using for a missile. I have the ability, effects, actors, unit, and mover all set up and the ability works fine.
My issue is that the custom unit im using is rotated 90 degrees in the wrong direction. I know for a fact that it is the unit's fault, and not the ability, because I replaced the actor model with other models such as the yamato cannon, and its facing was fine.
I tried using site operators on the custom model's actor to rotate it. It looks like at birth, the missile is actually rotated. But once it starts moving, the rotation goes back to the model's natural rotation. Anybody know the best way to rotate a missile actor? I tried using site operators in the actor tab, and the event tab rotate
Make it hidden and have a Model type actor as an attachment facing the right way?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Worked like a charmm. Thanks!