I want to attach either an Ability or Effect to a powerup that when taken increases the Maximum Energy of a unit. Is there a way to do without triggers? Basically what ability or effect can increase the Maximum stats of a unit? I've never seen that.
I want to attach either an Ability or Effect to a powerup that when taken increases the Maximum Energy of a unit. Is there a way to do without triggers? Basically what ability or effect can increase the Maximum stats of a unit? I've never seen that.
Use an Effect (Apply Behavior), and a Behavior (Buff). Under the buff, and the field Behavior: Modification, you can change Unit: Vital Max Bonus:. If you want an ability to apply this, create an Ability (Effect - Instant) that calls the effect you created. If you want a power-up, basically copy the normal pickups from the campaign but change the effect to the apply behavior. Of course, make sure the stack limit is set to what you want - if you want the unit to be able to gain as many as possible, set the stack limit really high (or possibly to -1, it acts as infinity in a lot of cases and might work for the stack limit too).
Would it work if I only added Behavior to the powerup without Ability or Effect by adding Behavior to just Behavior tab of unit? Problem is I dont see my custom Behavior in the list of behaviors at all, why is that? It is Buff type
Would it work if I only added Behavior to the powerup without Ability or Effect by adding Behavior to just Behavior tab of unit? Problem is I dont see my custom Behavior in the list of behaviors at all, why is that?
You need to make a Effect (Apply Behavior), and a Behavior (Buff) as Soma said. Adding the behavior directly to the behaviors tab on the unit will mean the unit gets the bonus health max from the start =/
It shouldd be there, I don't see why it wont show up.
I want to attach either an Ability or Effect to a powerup that when taken increases the Maximum Energy of a unit. Is there a way to do without triggers? Basically what ability or effect can increase the Maximum stats of a unit? I've never seen that.
Use an Effect (Apply Behavior), and a Behavior (Buff). Under the buff, and the field Behavior: Modification, you can change Unit: Vital Max Bonus:. If you want an ability to apply this, create an Ability (Effect - Instant) that calls the effect you created. If you want a power-up, basically copy the normal pickups from the campaign but change the effect to the apply behavior. Of course, make sure the stack limit is set to what you want - if you want the unit to be able to gain as many as possible, set the stack limit really high (or possibly to -1, it acts as infinity in a lot of cases and might work for the stack limit too).
Would it work if I only added Behavior to the powerup without Ability or Effect by adding Behavior to just Behavior tab of unit? Problem is I dont see my custom Behavior in the list of behaviors at all, why is that? It is Buff type
You need to make a Effect (Apply Behavior), and a Behavior (Buff) as Soma said. Adding the behavior directly to the behaviors tab on the unit will mean the unit gets the bonus health max from the start =/
It shouldd be there, I don't see why it wont show up.
It didnt want to refresh the newly added things. Fixed it all, thanks.