Hi all guys, this is the situation: I have some platforms in space (walkable by units). These platform must be protected by a "global" shield (it's ok a shield per platform). The units from outside to attack my units have to destroy the shield first. I know how to make this behavior, I don't know how to make a 3D shield.
Is there a way to make a small unit, like a pilon, with an huge shield range? So, units will attack the pilon first and I get the 3D graphic of the shield during the attack.
I post a picture:
Hi all guys, this is the situation: I have some platforms in space (walkable by units). These platform must be protected by a "global" shield (it's ok a shield per platform). The units from outside to attack my units have to destroy the shield first. I know how to make this behavior, I don't know how to make a 3D shield. Is there a way to make a small unit, like a pilon, with an huge shield range? So, units will attack the pilon first and I get the 3D graphic of the shield during the attack. I post a picture:
sentries' guardian shield model?
I could do that, but missles still impact on the units and not on the shield.
@nostradamus1915: Go
Use the pdd as a reference.
I've to do what this guy did
@nostradamus1915: Go
Ok I finally did it, you have to go to the unit's model, then attachment, add one:
ID: Origin Type: Shield Then you edit the radius :)