I've been importing a bunch of wow models into a game and using textureswapbyid's to make all of my textures work. Everything has been going great, but now I have a strange issue that came out of nowhere:
The hair of my characters, their eye lids, the bow, and the top of my tents are no longer showing up. I've never had this issue before- Theyre all pink with no definition. Usually when the model doesn't work, it is a light blue with no texture. I'm not getting any error messages. I tried reloading the models in the importer, but they came in all pink again.
Anybody knows what causes this strange issue? Also, what is the max map file size?
EDIT: I think I figured it out. It had to do with the graphics settings. When I turned them wayy up, some of those models turned to pink shit. Im not sure if its because I have a lousy graphics card, or if it is because the wow models dont like the sc2 graphics settings. Either way, I fixed it
@watterboy1: Go Yeah this issue is realted to graphic settings. Many people have reported it since patch 1.5 and apparently every patch after that started causing it for more people and more models. There are custom models I can see perfectly in the editor but not in game, even if I use similar quality for both. And sometimes even if the mdoel uses an original texture that works for Blizzard's models.
Basically I haven't heard a thing from Blizzard on this particular bug.
I've been importing a bunch of wow models into a game and using textureswapbyid's to make all of my textures work. Everything has been going great, but now I have a strange issue that came out of nowhere: The hair of my characters, their eye lids, the bow, and the top of my tents are no longer showing up. I've never had this issue before- Theyre all pink with no definition. Usually when the model doesn't work, it is a light blue with no texture. I'm not getting any error messages. I tried reloading the models in the importer, but they came in all pink again.
Anybody knows what causes this strange issue? Also, what is the max map file size?
EDIT: I think I figured it out. It had to do with the graphics settings. When I turned them wayy up, some of those models turned to pink shit. Im not sure if its because I have a lousy graphics card, or if it is because the wow models dont like the sc2 graphics settings. Either way, I fixed it
@watterboy1: Go Yeah this issue is realted to graphic settings. Many people have reported it since patch 1.5 and apparently every patch after that started causing it for more people and more models. There are custom models I can see perfectly in the editor but not in game, even if I use similar quality for both. And sometimes even if the mdoel uses an original texture that works for Blizzard's models.
Basically I haven't heard a thing from Blizzard on this particular bug.
@watterboy1: Go
In worst case use blender to alter the model as you like to fix.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg