There is an "inherited properties" value in the buff animation actor. Uncheck Model Scale and it will scale according to the Unit Actor scale. You can also uncheck Scale, and the buff size will stay constant for all units (i think, or roughly).
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If my tassadar uses zeratuls void prison on a brutalisk it gets gigantic. I mean like the whole screen is one prison orb. why is this?
@b0ne123: Go
Because it scales to the size of the model it's attached to.
the brutalisk model is not that big, at least not the visible part
is there anything i can do about?
default is 2.0 model scale and 1.2 actor scale changed it to 0.5 mode scale and 4.8 actor scale and it looks all the same.
but there is 'radius' in the model which works, what is it for? there is no tooltip
@b0ne123: Go
There is an "inherited properties" value in the buff animation actor. Uncheck Model Scale and it will scale according to the Unit Actor scale. You can also uncheck Scale, and the buff size will stay constant for all units (i think, or roughly).