Hey I am trying to make all my abilities in the data editor to learn it more. My first problem is I made a Cone ability similar to Cone of Cold from either WoW or Heroes of the Storm, but I don't know how to make it face the front of the caster. Right now it's always facing south. Perhaps I created it entirely wrong, but the concept doesn't seem that hard.
The second ability I'm trying to make is something similar to Ring of Frost from mages. I thought about have 2 searches. One for the middle, one for the outer and have the little one overlap the bigger one and remove any effects that the bigger one would cause, but I feel like there's a much better way to do this.
Any tips or help would be greatly appreciated. Also, if anyone knows how to make a model/actor stay on a target until destroyed that would be great. Right now any animation I try to hold for a duration, or any actor I attached to a unit for a spell effect disappears after the duration of the animation or the Stand of the model is completed.
For cone of cold style, the location of the search needs to be the caster unit, in order to use the units orientation. The targeting of the ability will merely affect which way the unit needs to be facing and how close to the target in order to actually cast.
Thanks for the reply! I'm just a tad bit confused. Where do I set the Search Location Target? Did you mean Launch Location/ Impact Location? My launch is Source and my Impact is target/point. Also I have my Search Area+ to be 90 if that helps debug my problem!
Torewin
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Hey I am trying to make all my abilities in the data editor to learn it more. My first problem is I made a Cone ability similar to Cone of Cold from either WoW or Heroes of the Storm, but I don't know how to make it face the front of the caster. Right now it's always facing south. Perhaps I created it entirely wrong, but the concept doesn't seem that hard.
The second ability I'm trying to make is something similar to Ring of Frost from mages. I thought about have 2 searches. One for the middle, one for the outer and have the little one overlap the bigger one and remove any effects that the bigger one would cause, but I feel like there's a much better way to do this.
Any tips or help would be greatly appreciated. Also, if anyone knows how to make a model/actor stay on a target until destroyed that would be great. Right now any animation I try to hold for a duration, or any actor I attached to a unit for a spell effect disappears after the duration of the animation or the Stand of the model is completed.
Torewin
For cone of cold style, the location of the search needs to be the caster unit, in order to use the units orientation. The targeting of the ability will merely affect which way the unit needs to be facing and how close to the target in order to actually cast.
@ArcaneDurandel: Go
Thanks for the reply! I'm just a tad bit confused. Where do I set the Search Location Target? Did you mean Launch Location/ Impact Location? My launch is Source and my Impact is target/point. Also I have my Search Area+ to be 90 if that helps debug my problem!
Torewin