I want to add the Sentry Guardian Shield effect to all Pylons and have it be a continuous effect that requires NO energy.
Build a Pylon and boom, the shield effect and graphic is there until the Pylon is destroyed.
I've played around trying to get this to work for a few days, but only managed to disable the effect more than anything, ugh.
This is what I was told to do: "add the behavior to it, change behavior to not use energy and remove its validator"
Do I also need to add the ability and change how the ability functions? I have seen others talk about a cycle that the Guardian Shield does at 0.6 seconds for 30 cycles. Is this something that needs to be modified also?
If you have tips on how to do this can you please make sure you can get it to function on your end before giving instructions.
Not sure how well versed you are in data, so I'm gonna give you the big picture of what I'd do, and you can let me know if you need more specifics.
Instead of using an ability, I would turn it into a behavior. So I would create a new behavior with the periodic effect "Sentry - Guardian Shield (Search Area)". I would add my new behavior to pylons. You would need to duplicate the actor for the guardian shield to make it play/stop playing when the behavior turns on/off instead of the persistent effect it currently uses.
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Need a little help here putting the finishing touches on a mod.
VOID WARS
I want to add the Sentry Guardian Shield effect to all Pylons and have it be a continuous effect that requires NO energy.
Build a Pylon and boom, the shield effect and graphic is there until the Pylon is destroyed.
I've played around trying to get this to work for a few days, but only managed to disable the effect more than anything, ugh.
This is what I was told to do: "add the behavior to it, change behavior to not use energy and remove its validator" Do I also need to add the ability and change how the ability functions? I have seen others talk about a cycle that the Guardian Shield does at 0.6 seconds for 30 cycles. Is this something that needs to be modified also?
If you have tips on how to do this can you please make sure you can get it to function on your end before giving instructions.
Thanks, Cj
Not sure how well versed you are in data, so I'm gonna give you the big picture of what I'd do, and you can let me know if you need more specifics.
Instead of using an ability, I would turn it into a behavior. So I would create a new behavior with the periodic effect "Sentry - Guardian Shield (Search Area)". I would add my new behavior to pylons. You would need to duplicate the actor for the guardian shield to make it play/stop playing when the behavior turns on/off instead of the persistent effect it currently uses.